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Entries Tagged as 'arg'

Teaching ARG Design to teenagers

April 29th, 2008 · 12 Comments

The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games.
The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here, but […]

Tags: adrian · arg · edu · games

Creating ‘The (Former) General’

April 22nd, 2008 · 12 Comments

I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album - start with a bang, and end with a bang.
The first story was The 21 Steps by Charles Cumming. It was […]

Tags: arg · book · games · writing

Consuming Passions, Part One

April 16th, 2008 · No Comments

Consuming Passions by Judith Flanders has to be one of the most information-dense books I have ever read. I’m used to blasting through novels in a few hours, but despite finding Consuming Passions extremely interesting, I’ve barely been able to get halfway through its 500 pages after at least a dozen hours.
The book tells the […]

Tags: arg · book · history · newspaper

Stories, Games, and The 21 Steps

March 18th, 2008 · 8 Comments

Today we launched the first short story at We Tell Stories, called The 21 Steps. It’s a thriller written by the acclaimed spy writer Charles Cumming, and it’s set within Google Maps. I’m genuinely pleased by the way in which the design of the experience meshed with Charlie’s excellent story, and so I’d really recommend […]

Tags: arg · book · conference · writing

Future of Books article in Sunday Times

March 9th, 2008 · 3 Comments

Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article:
Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the […]

Tags: adrian · arg · book · future · tech · writing

What has a grin and six tales?

February 26th, 2008 · 2 Comments

Six to Start’s first ARG, that’s what. We’ve been working on this for a while, and it’s looking good. I’m really pleased to have a new project announced after all this time, and without promising too much, it’s going to be fun. If you like stories, you’ll like this.

Tags: adrian · arg · book · writing

Masque of the Red Death - almost an Adventure Game

November 25th, 2007 · 6 Comments

Over the course of history, scientists and philosophers (who, until recently, were essentially the same thing) tended to interpret the universe - and, interestingly, the human brain - through the lens of their era’s technology. During the Renaissance, the universe was thought to operate like a clock, mechanistically and predictably. Later, during the Victorian and […]

Tags: adrian · arg · games · theatre

Let’s Change the Game - First Round

November 22nd, 2007 · No Comments

The first round of Let’s Change the Game closed last Friday, and we received nine entries that I thought were worth sending to the judges. This doesn’t sound like a lot, but we’re all very happy with the number. The competition deliberately set a high bar for entrants, requiring not merely a game description, but […]

Tags: arg · charity · letschangethegame

A Game by any other Name…

November 2nd, 2007 · 8 Comments

The term ‘Alternate Reality Game’ has been used to describe a vast variety of different games. These include traditional ARGs such as The Beast, to single-player games such as Jamie Kane, to immersive theatre productions such as Faust by Punchdrunk, to collaborative games without central narratives such as World Without Oil. I’ve also seen […]

Tags: arg · games

Let’s Change the Game

October 1st, 2007 · 5 Comments

Achievement
One of the most startling things about alternate reality games is what their players can achieve. When you have tens of thousands of highly motivated and tightly-knit players who urgently want to get to the next scene, even the most obscure puzzle can be solved, no matter what language it’s written in, or what specialised […]

Tags: adrian · arg · charity · games · letschangethegame