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Entries Tagged as 'arg'

Austerity: The LARP

July 6th, 2015 · 1 Comment

Everyone in Britain is playing a game called Austerity. Some are playing the game with enthusiasm and conviction. Some are playing with calculation and cunning. And others believe they are not playing, when in fact they cannot escape the game.
Austerity is not a console game with expensive graphics, nor is it an addictive casual game [...]

Tags: arg · economics · games · politics

Boy With Apple

December 1st, 2014 · No Comments

I watched The Grand Budapest Hotel again tonight and was reminded of the story behind the film’s McGuffin, a fictional priceless Renaissance painting named Boy With Apple.

As you’d expect from a Wes Anderson movie, the painting was not made by a merely talented set painter, but by an acclaimed English painter, Michael Taylor. I love [...]

Tags: arg · film

Does it Feel Like a Trial?

May 3rd, 2011 · 2 Comments

I’m not ashamed to admit it. When I play a game, I often mentally list all the things that are wrong with it, whether it’s clumsy dialogue, irritating tutorials, or unclear level design. It’s an incessant, niggling feeling that becomes particularly strong if the game is web-based, and ARG, or contains any storytelling – and [...]

Tags: arg · games

A Tale from the Academy

December 21st, 2010 · 1 Comment

To my utter amazement, I turned my computer on this morning to discover an email from none other than Kurt McAllister! As far as I was aware, communications between Earth and Perplex City were strictly monitored, and as you might imagine, these days I simply don’t have the clearance to send or receive anything at [...]

Tags: adrian · arg · games · perplexcity · silly

What if the Civilization music had lyrics?

September 26th, 2010 · No Comments

Bonus 11th Civilization post!

Tags: arg · civilization · music · silly

Meaning and Magic on a Disney Cruise: Part 1

June 2nd, 2010 · 8 Comments

Over the next couple of weeks, I’m going to be posting about my¬†11 night Mediterranean cruise on the Disney Magic, and other Disney-related thoughts. I’m also (slowly) uploading photos to my Flickr.
On a Disney cruise, you never stop hearing about the fantastic time you’re having. Wasn’t last night’s Captain’s dinner just delicious? Didn’t you love [...]

Tags: adrian · arg · disney · film · future · games · travel

How to Win the DARPA Network Challenge

October 31st, 2009 · 19 Comments

Update 2 Nov: Just set up a wiki to document resources about the Network Challenge at http://redballoon.wikispaces.com – feel free to join in!
You may have heard of DARPA before – they’re the US Defense Advanced Research Projects Agency. In 1969, they created ARPANET, the predecessor to the Internet, and more recently, they run the DARPA [...]

Tags: arg · future · games

Why Smokescreen is the Best Game Ever*

September 10th, 2009 · No Comments

I just published a post, Why Smokescreen in the Best Game Ever*, on the Six to Start blog with some game design thoughts behind Smokescreen, our latest game. It goes into a fair level of detail about some of the interesting features in Smokescreen and provides the reason why we added them; if you’re into [...]

Tags: arg · games · smokescreen

A Metaphor for ARGs

June 13th, 2009 · 6 Comments

In his keynote at the Netherlands Festival of Games in Utrecht, Elan Lee compared a successful game to a magnet. A good game pushes away most people, but still makes them aware of what’s going on; it pulls people towards itself; and it charges those who come closest, so that they become part of the [...]

Tags: arg · games

Ernst Choukula

January 7th, 2009 · 3 Comments

There’s been some ruckus about a History class at George Mason University in which students created a hoax about an ‘Edward Owens’, the “Last American Pirate”. They made a blog, put up some YouTube videos, and most annoyingly, created an article on Wikipedia.
I find these hoaxes tiresome. We all know that it’s easy to publish [...]

Tags: arg · edu · silly