I just published a post, Why Smokescreen in the Best Game Ever*, on the Six to Start blog with some game design thoughts behind Smokescreen, our latest game. It goes into a fair level of detail about some of the interesting features in Smokescreen and provides the reason why we added them; if you’re into ARGs or games in general, I think you’ll find it interesting.
Over the next few weeks, I’m hoping to write several more posts going into more detail about the different aspects of the game (e.g. mission design, audio, story, interaction, etc), and we’ll also have posts by other people involved in the game as well! So this will be a good opportunity to see how we design games, and where our thinking is currently at.