• Competition

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    1–2 minutes

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    2 comments on Competition

    BBC Gamesblog – What the hell? The BBC has just created a games weblog. Are they trying to make minisites on every subject? In any case, as much as I like the BBC, they will have to be crushed by GamesFilter when it comes online (probably at the beginning of March, to coincide with the…

  • ‘Get a life’ redux

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    2–3 minutes

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    2 comments on ‘Get a life’ redux

    There’s been a bit of a ruckus on MetaFilter recently regarding a journalist, Laurie Garrett, who attended the World Economic Forum and sent an email to her friends filled with her personal thoughts an speculations about the conference. The email was of course not intended for publication, but this being the 21st century and what…

  • Slated (in a good way)

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    1–2 minutes

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    No comments on Slated (in a good way)

    Geeks Without Borders – a mildly interesting article by Steven ‘Emergence’ Johnson at Slate, about immersive fiction games and related genres. Quite positive, for a change.

  • Studied

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    1–2 minutes

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    3 comments on Studied

    This Is Not a Game: Collective Subjectivity and Immersive Entertainment – a paper by Janes McGonigal at UC Berkeley. Seems interesting, although I find its comparisons between drug-taking and immersive gaming to be a little sensationalist, but perhaps worthwhile in some way. I’ll take a proper look later today. Jane is no stranger to immersive…

  • GamesFilter

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    1–2 minutes

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    What with yet another release of a MetaFilter engine clone, I’ve gone and registered gamesfilter.com. It’s not active yet, and probably won’t be for a while until I’ve experimented with various engines, but eventually I hope to turn it into a MetaFilter-esque forum for interesting and breaking news regarding massively multiplayer online games. And let…

  • One Thousand Days Later

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    10–15 minutes

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    No comments on One Thousand Days Later

    With the image of immersive fiction games becoming increasingly negative, and the competiton to attract players for massively multiplayer online games becoming increasingly fierce, how can the genre survive? Other than improved content and organisation, it needs to use new technologies and modes of thinking to its full advantage, and the prize is creating a…

  • Future stories

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    An illustrated speculative timeline of future technology and social change – one man’s work to create a future universe that covers the next thousand years, all based on real scientific and technological speculation (albeit often tenuous speculation). A fascinating read. Along with reams of timelines and explantory material, the author has written some very original…

  • The lament of the immersive fiction gamer

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    1–2 minutes

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    No comments on The lament of the immersive fiction gamer

    Dan’s just written a new article entitled The curse of massively multiplayer immersive games. “To be blunt: they have all, to a greater or lesser extent, sucked.

  • Jargonwatch

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    As much as I love reading Wired, I find it a bit tiresome how they go completely over the top in using overtly techy terms when more normal (and accurate) ones would do. For example on the reviews page, Iain Banks is described as writing ‘post-cyberpunk novels’. Well, that’s interesting, because the last time I…

  • Mutant Intelligent Mice!

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    1–2 minutes

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    No comments on Mutant Intelligent Mice!

    Now this is why I love neuroscience. In a recent weekly paper presentation, one of the groups in my class presented a paper called Genetic enhancement of learning and memory in mice. After altering a single gene in mice, the authors of the paper managed to improve their learning and memory significantly, by up to…