• More on Buffy

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    2–3 minutes

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    On Buffy: As has been pointed out by others, everything boils down to whether it can be demonstrated that an AI-type Buffy game would be commercially viable. My opinion is that it has not been demonstrated. No games have generated a large enough audience to be commercially viable – not even the AI game (although…

  • Buffy Online

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    3–4 minutes

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    [Update: Read Dan’s response to this post along with my comments on his response.] There’s a bit of talk at the moment of how an AI-type game set in the Buffy universe would be a good thing. I think in general, yes, it wouldn’t be bad, but it wouldn’t be without its faults. Also, I…

  • Pushing

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    1–2 minutes

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    Okay, I know that I’m a bit harsh on Push, Nevada, but it seems that I’m nothing compared to some, as shown by this (unfortunately) fake press release entitled ABC Cancels Entire Schedule. An excerpt: “Push, Nevada,” a high-concept mystery series produced by Ben Affleck, Matt Damon and Sean Bailey and sponsored by the IRS,…

  • Push

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    Push, Nevada, the game with the million dollar prize, is on its last legs.

  • What’s the Point of Push?

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    I’m having a real problem with what ABC’s Push, Nevada programme is supposed to be about now. I recently read an article (I can’t remember where) which described how both ABC and Liveplanet are saying that the show will do badly, underplaying expectations. Apparently only a tiny audience is expected for the series, due to…

  • Metafilter on the AI game

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    Metafilter’s talking about the AI game again. I’ve already said a few things in the thread there, but I thought I’d add something here. I’m always happy to see that there are still people out there who are interested in massively multiuser online entertainment (mmoe) of the AI variety, yet it seems that most of…

  • A Push Too Far

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    4–6 minutes

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    ABC and LivePlanet will be offering the world’s second major commercial TV-mmoe in the form of Push, Nevada, premiering on September 12th, 2002. What’s distinctive about Push, Nevada is not the names behind it, or the storyline – it’s the seven figure prize it’s offering to viewers.

  • DX2

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    1–2 minutes

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    2 comments on DX2

    I recently wrote a post in ARGN about the question of interactivity in mmoe-type games. Basically, I say that interactivity with respect to altering the story is overrated. Warren Spector, the designer of Thief and Deus Ex, both groundbreaking games when it comes to player interactivity, said in Edge that he wanted Deus Ex 2…

  • mmoe

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    2 comments on mmoe

    Israeli media article on mmoes (PDF translation). I recently found out that there’s an article online at some kind of Israeli website (feel free to read it if you can understand Hebrew) all about the Cloudmakers, AI, Lockjaw and mmoes. I was quite happy about the way it linked to all the appropriate websites and…

  • Habitat MUD

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    3 comments on Habitat MUD

    Rich emailed in to tell me about a Japanese MUD called Habitat that has over one million users. This MUD was started in 1990 by Fujitsu and upon a cursory inspection appears to have one of the most complex game communities around; Habitat even had its own Yakuza-run casinos! (note that Habitat was originally developed…