• Neal Stephenson on Science Fiction

    I took the afternoon off today to attend a symposium on Science Fiction as a Literary Genre at Gresham College. However, the main reason I went was because Neal Stephenson (author of Cryptonomicon, Snow Crash, Quicksilver, etc) was the keynote speaker. Aside from being one of my favourite science fiction authors, Neal is also an…

  • Life on Mars: 2041

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    I finished watching Life on Mars a few weeks ago, and have become mildly obsessed with it. This tends to happen with any good book, TV show or movie that I see – I end up wanting to use elements in games or other projects, until the next shiny thing comes along. After a few…

  • Teaching ARG Design to teenagers

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    The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games. The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here,…

  • Creating ‘The (Former) General’

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    I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang. The first story was The 21 Steps by Charles Cumming. It…

  • Consuming Passions, Part One

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    Consuming Passions by Judith Flanders has to be one of the most information-dense books I have ever read. I’m used to blasting through novels in a few hours, but despite finding Consuming Passions extremely interesting, I’ve barely been able to get halfway through its 500 pages after at least a dozen hours. The book tells…

  • Tip of the Tongue

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    A phenomenon well-known by psychologists, and pretty much everyone else, is called ‘tip of the tongue’, and it’s described in this American Scientist article: When we have something to say, we first retrieve the correct words from memory, then execute the steps for producing the word. When these cognitive processes don’t mesh smoothly, conversation stops.…

  • Stories, Games, and The 21 Steps

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    8 comments on Stories, Games, and The 21 Steps

    Today we launched the first short story at We Tell Stories, called The 21 Steps. It’s a thriller written by the acclaimed spy writer Charles Cumming, and it’s set within Google Maps. I’m genuinely pleased by the way in which the design of the experience meshed with Charlie’s excellent story, and so I’d really recommend…

  • Brain Enhancement

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    One of the many sad results of Perplex City being put ‘on hold’ is that I can’t explore the effect of cognitive enhancement on society. As a former neuroscientist who studied experimental psychology at university, I always enjoyed writing about my pet fictional company, Cognivia, and its range of cognitive enhancements including Ceretin (wide-spectrum enhancement),…

  • Future of Books article in Sunday Times

    Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article: Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the…

  • Future Selves, Other Selves

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    There’s a fascinating series of articles at the New York Times Magazine this week about charitable giving. While many of the articles tend to cover the same ground (e.g. the move towards measuring the effectiveness of donations) there are some real gems there: Consider Mr. Improvident, who is just like us except that he is…