- We booked a trip to Kennedy Space Center today with Gray Line, which looked like the best choice for people staying at Disneyworld who don’t (or in our case, can’t) drive. By and large it worked out pretty well – we got picked up directly from our hotel.
- Unfortunately, our coach driver provided wholly unwelcome running commentary about the history of Disneyworld, nearby shopping centres, Florida, Orlando, etc. I get that some people appreciate this, but there’s no way to turn it off and it’s pretty loud. To cap it all off, the driver got a speeding ticket on the highway so we had to stop for 15 minutes.
- Kennedy Space Center is an odd mishmash of historical artefacts from the early days of rocketry plus a heavy dose of NASA and corporate propaganda. Now, I’m a big fan of space exploration but I couldn’t really figure out whether they were more about education or entertainment. None of this detracted from their collection of truly sensational rockets and artefacts though.
- You can see some decent rockets and Space Shuttles at other museums, but KSC has one thing that they can’t match: an actual working launch complex. Included in entry are frequent bus tours of the launchpads, Vehicle Assembly Building, crawlers, and if you’re lucky, some alligators and falcon nests.
- Our driver’s very good commentary was accompanied by NASA videos that tried to convince us that their new Space Launch System rocket will be the bee’s knees rather than a billion-dollar-per-launch white elephant that can’t compete against SpaceX’s Falcon Heavy & BFR combo. But the driver was enthusiastic about the recent successful launch of the Falcon Heavy from a launchpad we drove around, so it’s all good.
Continue reading “Disneyworld Day 5: Kennedy Space Center”
- Breakfast at Be Our Guest was an exceptionally unmagical experience because we had to orbit the three dining rooms for five minutes waiting for a table to be freed up. Clearly the restaurant operates on having a minimum of (say) 2% of tables being free, which isn’t really enough to avoid an annoying search. Part of the problem is that there weren’t many tables for just two people, which led to some poor resource utilisation.
- I was also expecting a higher tech experience. We’d ordered online in advance so I expected some kind of RFID-powered location detection for the wait staff, but as far as I could tell, they just used the printed receipt we received on entry.
- They did have an electronic ordering system for normal guests, which is… interesting. I haven’t seen any quick service restaurants at Disneyworld using ordering screens, but they’re using it for the fancier one?
- It’s a Small World reminded me, in a good way, of Toyland Tours at Alton Towers, which in retrospect is a blatant ripoff. It has a similarly catchy song and fun, stylised design.
- Peter Pan’s Flight was great! One of the best slow rides in terms of layout, sight lines, models, and overall experience. I wasn’t expecting that our ‘cars’ would be hanging from the ceiling.
- Mickey’s Philharmagic is another one of those dated 3D movies, albeit with great music. I laughed at the comedy transition to The Lion King song, which doesn’t at all fit into the narrative framing device.
Continue reading “Disneyworld Day 4: Magic Kingdom”
- The free intra-resort bus service has pretty good thus far. In some cases it’s been faster than an Uber, since the buses can usually get closer to the actual entrance of the park. But on average, I think the buses are about 10-15 min slower than Uber, which is not bad given the savings. My main wish is that more stops would have ETA boards; some places do, most don’t.
- Blizzard Beach was a lot of fun! Sure, the competition isn’t strong, but this has to be the best watermark I’ve been to. There’s a great range of slides, everything is clean and well-signposted, and all the staff were friendly. We’d read that on park opening you should run to the tallest slide, Summit Plummet, to avoid queues, but the entire park was very quiet. The longest we waited was about 15 minutes, and most slides had barely anyone at all in front.
- FYI, while I like near-vertical drops, Summit Plummet wasn’t worth a second ride, whereas Toboggan Racers and the Purple rides were.
- Epcot shouldn’t work as a theme park, and yet it does. It’s educational, but not as educational as a museum. It’s fun, but not as fun as the other parks. It’s got miniature versions of other countries… and yeah, those are pretty unique. I don’t say this to knock Epcot – I’m just amazed that Disney keeps it running. I guess the scale helps soak up a lot of visitors, and a lot of the capital expenditures have already been made.
Continue reading “Disneyworld Day 2: Blizzard Beach, Epcot, Boardwalk”
Frank Chimero on the struggle between the commons and commerce of the internet, and the spirituality of technology:
Most of our dream worlds are dystopias. One reason for this is that we feel technology is only producing commercial possibilities while neglecting or distorting the other essential parts of us. It’s not being very library-like. People have an easier time imagining how technology’s influence can go wrong. Our imaginations have a negative flair, and it’s always been this way.
I don’t quite agree with everything he says (the Center for Humane Technology’s survey methodology is worthless) but otherwise the essay is thoughtful and quietly optimistic.
Alex Pareene on the link between the profitability and ethics of newspapers in the Columbia Journalism Review:
In retrospect, it seems inevitable that American journalism’s professional norms around fairness and ethics emerged at a time when newspapers and magazines were good investments for normal financial reasons. Safe investments attract safe corporate investors. Corporations like clear standards of conduct and don’t like offending huge numbers of potential customers, which is how Yellow Journalism gave way to “All the News That’s Fit to Print” and the mainstream media as we knew it. The market played a big role in determining content. A big city paper could lean a little to the left or the right, but it couldn’t go full–John Birch or all–in Yippie without losing the thing that gave it power: monopolistic access to the eyeballs of the city’s literate adults.
Like the original game, Life is Strange: Before the Storm has baffling lapses in writing quality and yet remains an beautifully touching and earnest story. What Remains of Edith Finch is great, but there aren’t that many mostly-realistic games like LIS these days.