• On Justice (2010 Reviews, Part 1)

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    3–4 minutes

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    No comments on On Justice (2010 Reviews, Part 1)

    Since moving into a new flat two months ago, I resolved to demolish my pile of unread books that had been eyeing me reproachfully for far too long. Counting some extra books I tackled after the pile of doom, I read: Justice: What’s the Right Thing to Do? by Michael Sandel The Lifecycle of Software…

  • Yakuza 3: A Serious Game

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    10–15 minutes

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    2 comments on Yakuza 3: A Serious Game

    I fell in love with Yakuza 3 at five different moments. Let me count them: (It goes without saying that there are spoilers below – but only for the early/mid game) 1. Nakahara’s Pride Kiryuu Kazuma, the hero of Yakuza 3, spends much of his time cooking dinner and solving petty disputes about pocket money…

  • In Defence of Gameification

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    3–5 minutes

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    4 comments on In Defence of Gameification

    There’s been lots of joking going on about gameification and pointification and badgeification lately. Everything is being gameified, and game designers don’t like it. It’s a bit odd – shouldn’t game designers like game mechanics (and points and badges) being applied to the world? Aren’t game mechanics great ways of engaging people and producing fun,…

  • More on the Death of Publishers

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    5–8 minutes

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    6 comments on More on the Death of Publishers

    If book publishers want to see the next decade in any reasonable health, then it’s absolutely imperative that they rethink their pricing strategies and business models right now. Hopefully this example will illustrate why: I’m a big fan of Iain Banks’ novels; I always buy them in hardback as soon as they come out. It…

  • The iPad and the Kindle

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    2–3 minutes

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    1 comment on The iPad and the Kindle

    Since I installed the iOS 4.2 Beta on my iPad, which allows for multitasking and folders, I’ve been pushing it as far as it can go as a work machine. Now that navigating between apps is much, much smoother, I can actually keep an IRC window open at the same time as writing email and…

  • What if the Civilization music had lyrics?

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    1–2 minutes

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    No comments on What if the Civilization music had lyrics?

    Bonus 11th Civilization post!

  • Civilization Forever

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    3–4 minutes

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    3 comments on Civilization Forever

    This is the end, my friends – it’s the tenth and final post of my month-long Civilization series that’s touched on storytelling, addiction, democracy games, education, music, after-action reports, Alpha Centauri, and Sid Meier’s other games. There’s a reason why I can write ten posts on Civilization – it’s one of the most compelling and…

  • Covert Action and Pirates

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    5–7 minutes

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    No comments on Covert Action and Pirates

    After Shigeru Miyamoto – the creator of Mario, Donkey Kong, and Zelda – Sid Meier was only the second person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame. A quick look at Sid’s credits reveals why, with its dozens of award-winning games, ranging from flight simulators, spy games, golfing…

  • Alpha Centauri

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    3–4 minutes

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    1 comment on Alpha Centauri

    Sid Meier has spoken about how a player’s imagination can generate a better story than any designer can. Judging from the popularity of Civilization and his many other storyless or historical games (Pirates, Colonization, Railroads, Covert Action, etc.) it’s clear he really lives by this belief, as well. But he’s made at least one game that’s…

  • AAAR: Attempted After-Action Report

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    3–5 minutes

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    5 comments on AAAR: Attempted After-Action Report

    After-Action Reports, or AARs, are part of a long and venerable tradition of some Civ players apparently being more interested in writing about the game than playing it. Okay, that’s a bit unfair, since often AARs are used by pro-gamers to swap new tips and strategies, but when you start seeing the fan-fiction creep in…