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Defending the Library of Google
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3 comments on Defending the Library of GoogleIn the current issue of The New York Review of Books, Robert Darnton, Director of the University Library at Harvard, writes about Google’s efforts to digitise the world’s books and create a new universal library. For the most part, the article is really very well-written and enlightening. However, when comes around to criticising Google Book…
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Meeting Room Yield Management
Six to Start is based in a large building containing dozens of managed and serviced offices. On the way to the shared kitchen at work, I noticed two empty meeting rooms. It occurred to me that, just like an empty seat on a plane, an empty meeting room is lost cash. Sure, there is a…
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Life on Mars: 2041
I finished watching Life on Mars a few weeks ago, and have become mildly obsessed with it. This tends to happen with any good book, TV show or movie that I see – I end up wanting to use elements in games or other projects, until the next shiny thing comes along. After a few…
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Teaching ARG Design to teenagers
The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games. The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here,…
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Creating ‘The (Former) General’
I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang. The first story was The 21 Steps by Charles Cumming. It…
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Tip of the Tongue
A phenomenon well-known by psychologists, and pretty much everyone else, is called ‘tip of the tongue’, and it’s described in this American Scientist article: When we have something to say, we first retrieve the correct words from memory, then execute the steps for producing the word. When these cognitive processes don’t mesh smoothly, conversation stops.…
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Brain Enhancement
One of the many sad results of Perplex City being put ‘on hold’ is that I can’t explore the effect of cognitive enhancement on society. As a former neuroscientist who studied experimental psychology at university, I always enjoyed writing about my pet fictional company, Cognivia, and its range of cognitive enhancements including Ceretin (wide-spectrum enhancement),…
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Future of Books article in Sunday Times
Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article: Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the…
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False Endpoints
In the highly interesting New York Times Magazine article about play (of which I’m sure I’ll write more on later), there was a fascinating section about ‘false endpoints’: Through play, an individual avoids what he called the lure of ‘‘false endpoints,’’ a problem-solving style more typical of harried adults than of playful youngsters. False endpoints…
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Chabudai Gaeshi
In a lecture that Shigeru Miyamoto (creator of Mario, Zelda, Nintendogs, etc) gave to Toyko University in 2003, he talked about how he gets a game completed: First you have to decide what to complete the game around. “This is what the game’s about!” You have to fish out the core, the fun part of…