• Democracy Scorned

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    2–3 minutes

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    4 comments on Democracy Scorned

    The energy and public participation in the 2008 US Election has made many in the UK very jealous, and is raising questions about, say, why we don’t have primary contests to choose party leaders. Here’s how leadership contests currently work: Conservatives: MPs choose two candidates, who party members can then vote on Labour: the totality…

  • The Shadow War: Getting Boys to Read

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    2–3 minutes

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    3 comments on The Shadow War: Getting Boys to Read

    How do you get boys to read? One way is to write entertaining and dramatic books, preferably including some violence. This is what Charlie Higson did for his Young Bond series of books, and judging by the fact that they have sold close to a million copies, it’s a pretty good strategy. Of course, in…

  • Austin GDC talk

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    1–2 minutes

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    1 comment on Austin GDC talk

    After becoming irritated about putting in a lot of work to prepare talks for conferences, and then for all that work to promptly vanish into the ether once my hour is up, I resolved to do something about it. I’ve bought a reasonably good microphone and have started recording the talks that I give to…

  • Defending the Library of Google

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    1–2 minutes

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    3 comments on Defending the Library of Google

    In the current issue of The New York Review of Books, Robert Darnton, Director of the University Library at Harvard, writes about Google’s efforts to digitise the world’s books and create a new universal library. For the most part, the article is really very well-written and enlightening. However, when comes around to criticising Google Book…

  • Meeting Room Yield Management

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    3–5 minutes

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    8 comments on Meeting Room Yield Management

    Six to Start is based in a large building containing dozens of managed and serviced offices. On the way to the shared kitchen at work, I noticed two empty meeting rooms. It occurred to me that, just like an empty seat on a plane, an empty meeting room is lost cash. Sure, there is a…

  • Life on Mars: 2041

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    2–3 minutes

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    1 comment on Life on Mars: 2041

    I finished watching Life on Mars a few weeks ago, and have become mildly obsessed with it. This tends to happen with any good book, TV show or movie that I see – I end up wanting to use elements in games or other projects, until the next shiny thing comes along. After a few…

  • Teaching ARG Design to teenagers

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    2–3 minutes

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    15 comments on Teaching ARG Design to teenagers

    The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games. The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here,…

  • Creating ‘The (Former) General’

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    2–3 minutes

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    14 comments on Creating ‘The (Former) General’

    I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang. The first story was The 21 Steps by Charles Cumming. It…

  • Tip of the Tongue

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    2–3 minutes

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    1 comment on Tip of the Tongue

    A phenomenon well-known by psychologists, and pretty much everyone else, is called ‘tip of the tongue’, and it’s described in this American Scientist article: When we have something to say, we first retrieve the correct words from memory, then execute the steps for producing the word. When these cognitive processes don’t mesh smoothly, conversation stops.…

  • Brain Enhancement

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    2–3 minutes

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    1 comment on Brain Enhancement

    One of the many sad results of Perplex City being put ‘on hold’ is that I can’t explore the effect of cognitive enhancement on society. As a former neuroscientist who studied experimental psychology at university, I always enjoyed writing about my pet fictional company, Cognivia, and its range of cognitive enhancements including Ceretin (wide-spectrum enhancement),…