30 Kickstarters in 30 Days

On Ep 226 of the Core Intuition podcast, Manton Reece discussed his 30 Coffee Shops in 30 Days challenge, which he promptly followed up with a 30 Libraries in 30 Days challenge. They also jokingly talked about a ’30 Kickstarters in 30 Days’ challenge, which immediately made me wonder, as a Kickstarter veteran and aficionado, whether it could be done well.

Of course it could be done, given low enough pledge goals. But I wonder what the bounds of this idea are. Could one person really launch 30 satisfying projects in 30 days, and deliver them in a reasonable amount of time – say, two years? Would you need more than one person to do this? What counts as ‘satisfying’? If it was, say, writing 30 100-word stories or drawing 30 single-frame cartoons, that seems a little too easy. But 30 completely unique projects is probably too much to expect.

And how could you promote this? Practically speaking, most Kickstarters are powered by friends and family, and even then it’s hard enough to get them to back you a single time, let alone 30 times. Sure, you can make the standard pledge level $1 for each project, but they’d still need to remember to visit Kickstarter once a day.

Realistically, working in a team would make this much easier – it’d give you access to a much broader pool of backers. Or if you insisted on doing it as an individual, you’d need Batman-levels of preparation.

I quite like these kinds of creative constraints (see Perplex City, A History of the Future in 100 Objects, etc.) but perhaps this is a bridge too far.

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