I was so impressed with the first two minutes of Mass Effect, the new sci-fi RPG for the Xbox 360, that I had to play through it twice and then show everyone at work. While it’s essentially nothing but an extended cutscene, it’s a beautiful, well-directed, well-paced and astonishingly atmospheric introduction to the game. If you have a friend who owns Mass Effect, make an effort to have them show you it. You get more out of it if you customise your avatar’s appearance, as well.
I finished Mass Effect a couple of hours ago – it took me a little over fifteen hours to complete, playing about an hour per day for two weeks, and while those fifteen hours obviously weren’t as good as the intro, I’m very pleased I bought the game. It’s not without its substantial flaw, but I respect the efforts the designers put into creating a wholly original fictional world, and populating it with interesting characters and technology. Writing a science fiction game is tricky – the players will be very familiar with the genre, so you have to avoid stereotypical SF tropes while also not completely confusing those who aren’t so familiar.
(As an aside, I read somewhere that the space opera brand of science fiction has become very unfashionable, hence the reason why it’s vanished from TV and films. I would disagree – it’s as popular as it ever was, it’s just migrated to videogames, where it rules the roost. Halo and Mass Effect serve to demonstrate its enduring popularity.)
Mass Effect’s gameplay is split up into quests. There’s the main quest, which I spent around half my time on, and unsurprisingly it had the more unique and fun gameplay compared to the dozens of side quests which are more or less independent of the main story. I did around a third of the side quests, maybe more, but I gave up after I realised that I simply wasn’t enjoying them. There was one quest in particular which put me off; it had an exciting backstory, and you had to clear up three bases full of robot soldiers. Sounded lots of fun.
I travelled over to the first base and killed the soldiers. It was fairly diverting, but nothing special. When I entered the second base, I thought, ‘How helpful that everyone’s standing in the same place as before’. In fact, the base was identical to the first one, except there were some more soldiers. I felt a bit disgusted by this, and of course the third base was exactly the same, but with some random barriers thrown in. Instead of making the quest more interesting, however, the barriers just made it more tedious. At this point I gave up on doing side quests because they were clearly designed just to consume time rather than actually be entertaining.
Compared to the rest of the game though, this is a minor complaint that can be easily fixed in the sequel. It’s far outweighed by the marvellous story, dialogue and pacing that make me very glad I bought an Xbox 360.