Brad DeLong

Just as I’m in the process of writing a new article for Massive on degrees of freedom within games, Brad DeLong goes and posts this site’s URL to the Culture list which currently only has an intro article. Oh well.

The new article is proving to be particularly interesting to think about though, dealing with the issue of storylines and environments within games and how they define the amount of work game designers have to put in to increase the ‘proportion of freedom’ (and how game designers can get around this by creating the illusion of freedom and altering players’ expectations).