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Entries Tagged as 'writing'

How to Succeed in Digital Storytelling

February 14th, 2016 · 1 Comment

Stop the presses: storytelling has just entered the digital age! Every month, daring authors are creating new kinds of interactive experiences that push the boundary of what’s possible, featuring such innovations as ‘branching storylines’, ‘non-linear narratives’, and ‘illustrations’ – none of which would be possible in printed books. These authors are being aided by risk-taking, [...]

Tags: book · tech · writing

A Preview of A History of The Future

September 8th, 2013 · No Comments

Two and a half years ago, I began a Kickstarter project for A History of the Future in 100 Objects, a book that would map out the 21st century in a hundred speculative objects. I wanted to cover more than just technology; I wanted to look at the future of religion, politics, sport, food, health, [...]

Tags: adrian · future · history · writing

The Many Meanings of The Islanders

February 6th, 2012 · 10 Comments

After reading Christopher Priest’s The Islanders, I was immediately compelled to figure out exactly what was going on in the story (similar to what I tried with Iain Banks’ Transition). Of course, The Islanders is even more deliberately ambiguous and dreamlike than Transition, and so I’m acutely aware that trying to unknot the plot is [...]

Tags: book · sf · writing

Thoughts on consistency in tablet news apps

November 8th, 2011 · 5 Comments

A few months ago, I finally had what I’d been dreaming of for years – digital delivery of every single magazine and newspaper I read. No more stacks of New Yorkers and Economists lingering on tables waiting to be given away (or more likely, recycled); no more hunting for all the bits of subscription forms [...]

Tags: adrian · apple · book · newspaper · tech · writing

A History of the Future in 100 Objects

February 8th, 2011 · 1 Comment

Last year, I listened to a programme on Radio 4 called A History of the World in 100 Objects. It took 25 hours, or 1500 minutes.
In the show, the BBC and the British Museum attempted to describe the entire span of human history through 100 objects – from a 2 million year-old Olduvai stone cutting [...]

Tags: adrian · book · future · museum · science · sf · space · spec · tech · writing

Yakuza 3: A Serious Game

November 14th, 2010 · 2 Comments

I fell in love with Yakuza 3 at five different moments. Let me count them:
(It goes without saying that there are spoilers below – but only for the early/mid game)
1. Nakahara’s Pride
Kiryuu Kazuma, the hero of Yakuza 3, spends much of his time cooking dinner and solving petty disputes about pocket money at his orphanage [...]

Tags: games · writing

Civilization and Storytelling

August 12th, 2010 · 11 Comments

I’ve only ever written fan fiction twice in my life, and both times it’s been for Sid Meier games.
Nurturing a civilization from a band of illiterate settlers to an empire that’s trading goods and blows across the world tends to make you feel rather attached to your people, and it’s hard not to be personally [...]

Tags: adrian · civilization · games · writing

Writing Frankenstein

April 18th, 2010 · 1 Comment

When Mount Tambora erupted in 1815, Europe experienced a ‘Year Without a Summer’.
At the time, Mary Wollstonecraft Godwin (aged 18), and her lover (and later husband) Percy Bysshe Shelley, visited Lord Byron in Switzerland. With outdoor activities being unappealing due to the poor weather, they spent a lot of time indoors. It was during this [...]

Tags: adrian · games · science · writing

The Long Decline of Reading

December 28th, 2008 · 55 Comments

“It doesn’t matter how good or bad the product is, the fact is that people don’t read anymore. Forty percent of the people in the U.S. read one book or less last year. The whole conception is flawed at the top because people don’t read anymore.”
- Steve Jobs on eBook readers and the [...]

Tags: book · edu · future · spec · tech · web · writing

The Shadow War: Getting Boys to Read

October 21st, 2008 · 3 Comments

How do you get boys to read? One way is to write entertaining and dramatic books, preferably including some violence. This is what Charlie Higson did for his Young Bond series of books, and judging by the fact that they have sold close to a million copies, it’s a pretty good strategy.
Of course, in this [...]

Tags: arg · book · games · writing