One of the many sad results of Perplex City being put ‘on hold’ is that I can’t explore the effect of cognitive enhancement on society. As a former neuroscientist who studied experimental psychology at university, I always enjoyed writing about my pet fictional company, Cognivia, and its range of cognitive enhancements including Ceretin (wide-spectrum enhancement), [...]
Entries Tagged as 'perplexcity'
Brain Enhancement
March 9th, 2008 · 1 Comment
Tags: future · neuro · perplexcity · psych
Emergency Management
September 9th, 2007 · 4 Comments
There are some skills that ARG designers should quite obviously have: an understanding of stories, a good grasp of how online communities work and a very creative mind. One often gets overlooked – emergency management. No matter how well you plan your game, if any part of it is live, if any part of it [...]
Tags: adrian · arg · games · perplexcity
Perplex City, aloha
June 1st, 2007 · 39 Comments
It’s said that it takes 4000 hours of study and practice to become an expert, whether it’s for sport, music, dance or academia. 4000 hours works out to be about three years of full time study – the same length as an undergraduate degree.
For the past three years, I’ve worked at Mind Candy as Director [...]
Tags: adrian · arg · perplexcity
GDC 2007, ARGFest, Google…
March 15th, 2007 · No Comments
Updated with a link to my Google presentation.
Flying from west to east, I can recover from jetlag at about 2.5 hours per day. This means that when I come back from San Francisco, 8 hours behind GMT, I take a little over three days to return to my normal circadian rhythm. I once read that [...]
Tags: adrian · arg · conference · perplexcity
Lost and Found
February 21st, 2007 · No Comments
After two years, the Cube has been found, and with it comes the end of Season 1 of Perplex City. A couple of days ago, we launched a new site at perplexcity.com (we call it the Puzzle Portal); it’s still in beta, but there are going to be some good changes over the next few [...]
Tags: adrian · arg · conference · perplexcity · travel
…in Second Life
November 27th, 2006 · No Comments
It’s late notice, I know, but I’m going to be in Second Life tonight at midnight, talking about Perplex City, ARGs and (unsurprisingly) Second Life. It’s part of the Second Life Future Salon, and hosted by the Electric Sheep Company. You can find out more here. Also, you don’t need to be in SL to [...]
Tags: adrian · arg · conference · games · perplexcity
Where’s Adrian? (The Sequel)
November 22nd, 2006 · 3 Comments
Next week, I’m speaking at a couple of conferences on Perplex City in London. Can you guess I didn’t get much notice? Anyway, if you happen to be going to either, please say hi!
Tuesday November 28th: BBC Audio Drama Festival. I’m speaking on the Gaming panel, which is at 9:30am and also repeated at 11:30am.
Friday [...]
Tags: arg · conference · london · perplexcity · philosophy · travel
Becoming an ARG designer
November 18th, 2006 · No Comments
I occasionally get emails from people asking how they might work for a company that creates ARGs; many of these people are students. Since the question is repeatedly asked, I thought I’d put my answer here in case it interests anyone else.
Tags: arg · games · perplexcity
San Francisco
August 15th, 2006 · No Comments
Some San Francisco thoughts:
Despite being a fairly small city, it’s very difficult to get around. We used a car for most of the time, but this only worked because we had a person who was happy driving us around all the time. As for public transport, it was initially very confusing. Here were some questions: [...]
Tags: perplexcity · sanfran
Mind Candy Wants You!
July 27th, 2006 · 1 Comment
I’ve been at Mind Candy, developing Perplex City full time, for almost two years now. Sometimes I feel like I’m in a Bruce Sterling novel, jumping from neuroscience to a job which didn’t exist five years ago and is still difficult to explain to people. It’s obviously been a fun, if hectic, time, and it’s [...]
Tags: arg · perplexcity