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Entries Tagged as 'games'

Can a Game Save the World?

March 9th, 2010 · 8 Comments

On December 9th 2007, a curious event took place at the University of South Carolina football stadium. As 29,000 people filed inside, each was given a piece of paper bearing four names and phone numbers. During the event, each person called those names and asked them to vote for Obama in the coming primary election.

Those [...]

Tags: future · games · philosophy · politics · science

The Death of the BBC

December 16th, 2009 · 18 Comments

…and the Case for Public Service Games
The BBC is a world-class broadcaster that produces some of the very best TV, radio and news. It’s also an organisation that is desperately holding on to its past glories, while ignoring the potential and importance of the internet.
What is the BBC for? According to its Royal Charter, the [...]

Tags: bbc · future · games · politics · tv

How to Win the DARPA Network Challenge

October 31st, 2009 · 17 Comments

Update 2 Nov: Just set up a wiki to document resources about the Network Challenge at http://redballoon.wikispaces.com – feel free to join in!
You may have heard of DARPA before – they’re the US Defense Advanced Research Projects Agency. In 1969, they created ARPANET, the predecessor to the Internet, and more recently, they run the DARPA [...]

Tags: arg · future · games

Why Smokescreen is the Best Game Ever*

September 10th, 2009 · No Comments

I just published a post, Why Smokescreen in the Best Game Ever*, on the Six to Start blog with some game design thoughts behind Smokescreen, our latest game. It goes into a fair level of detail about some of the interesting features in Smokescreen and provides the reason why we added them; if you’re into [...]

Tags: arg · games · smokescreen

A Metaphor for ARGs

June 13th, 2009 · 6 Comments

In his keynote at the Netherlands Festival of Games in Utrecht, Elan Lee compared a successful game to a magnet. A good game pushes away most people, but still makes them aware of what’s going on; it pulls people towards itself; and it charges those who come closest, so that they become part of the [...]

Tags: arg · games

Mastery of Games

January 14th, 2009 · 5 Comments

Chess is not a game I’ve ever been a big fan of. I played a little at school, but I never had the patience or concentration to really study the game or learn the moves. I’d often look at better players and have absolutely no idea what was going on or why they were making [...]

Tags: games

The Shadow War: Getting Boys to Read

October 21st, 2008 · 3 Comments

How do you get boys to read? One way is to write entertaining and dramatic books, preferably including some violence. This is what Charlie Higson did for his Young Bond series of books, and judging by the fact that they have sold close to a million copies, it’s a pretty good strategy.
Of course, in this [...]

Tags: arg · book · games · writing

Austin GDC talk

October 6th, 2008 · 1 Comment

After becoming irritated about putting in a lot of work to prepare talks for conferences, and then for all that work to promptly vanish into the ether once my hour is up, I resolved to do something about it. I’ve bought a reasonably good microphone and have started recording the talks that I give to [...]

Tags: conference · games · writing

Teaching ARG Design to teenagers

April 29th, 2008 · 15 Comments

The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games.
The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here, but [...]

Tags: adrian · arg · edu · games

Creating ‘The (Former) General’

April 22nd, 2008 · 14 Comments

I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang.
The first story was The 21 Steps by Charles Cumming. It was [...]

Tags: arg · book · games · writing