About Adrian Hon

I was co-founder and CEO of Six to Start from 2007 to 2024, where I co-created Zombies, Run!, the world’s most successful mobile fitness game.

Other games I’ve made, like We Tell Stories and Marvel Move, have won awards including Best of Show at SXSW and were displayed at MOMA and the Design Museum.

I wrote You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All (2022) and A New History of the Future in 100 Objects (2020). I’m currently researching a book about the history and future of immersive entertainment.

I write about game design in my Have You Played series and have written for The Guardian’s Techscape and Pushing Buttons newsletters and Noema.

I also do consulting. Recent clients include Lululemon, WebEX, and 59 Productions.

My current interests include:

  • Immersive entertainment
  • Augmented reality and virtual reality
  • Doing gamification well
  • Writing critically about games for a general audience
  • Making games
  • Improving the book publishing process for fast-moving subjects like technology and culture

I live in Edinburgh, UK. Email me at adrian.hon@gmail.com. I’m on Mastodon, Bluesky, Threads, LinkedIn, Twitter, and Instagram.


Previously, I was Director of Play at Mind Candy from 2004 to 2007, where I designed and produced the Perplex City alternate reality game (ARG). My interest in ARGs began in 2001, when I was a moderator for the Cloudmakers community for The Beast, an ARG for Steven Spielberg’s A.I.; I wrote a detailed walkthrough for the game, called The Guide.

During that time, I studied Natural Sciences at Cambridge, specialising in experimental psychology and neuroscience. In 2003, I began a neuroscience DPhil at Oxford, but left after a year to join Mind Candy.

Recent Talks and Teaching

I spoke at the main TED conference in Monterey in 2001 (about the human colonisation of Mars), and have spoken at various SXSW, GDC, Economist, and other major tech and gaming conferences.

Projects and Books

Some of the projects that I’ve been involved in or have created, in rough reverse chronological order, include:

Marvel Move (2023–)
Lead designer and producer of Marvel Entertainment’s first interactive smartphone fitness adventure, where you run alongside the X-Men, Daredevil, Hulk, Thor and Loki, and other Marvel Super Heroes and get fit.

Have You Played? (2023–)
A weekly newsletter about recent games you should play and how to think about them. Subscribers include game designers, writers, artists, studio heads, and investors. Recent popular posts have been on the Star Wars: Galactic Starcruiser hotel, Viewfinder, Super Hexagon, and Honkai: Star Rail.

You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All (2022)
Author of a non-fiction book on the perils and promise of gamification, published by Basic Books.

  • “That Hon is neither Luddite nor scold lends his criticisms of gamification bite and authority … the book is charming and accessible” – The New York Times
  • “This expansive, fascinating study, equal parts dismal and dizzying in its implications, is a valuable testament to the era we’re in, and an aid for unravelling the spirit of competition that runs through our culture, and which we are so often sold as self-worth” – Irish Independent
  • “Thought-provoking … Hon observes, games are a lot less enjoyable if you have no choice over whether to take part” – The Economist
  • “[Hon] warns in this convincing survey that gamification … has “become the twenty-first century’s most advanced form of behavioural control” … This passionate survey is a wake-up call for workers and political leaders alike” – Publishers Weekly

Also covered or interviewed on Science Friday, Crooked Media, Ubisoft’s The Tenth Art, NPR’s The Indicator from Planet Money, El Pais, The Majority Report, BBC Radio 4’s Start the Week, Anne Helen Petersen’s Culture Study, Games Studies Study Buddies.

EDGE magazine columnist (2022-23)
Writer of a monthly column called Alternate Reality covering “topics that don’t always appear centre stage, including new interfaces and technologies, emerging diversity, borders with other media, and beyond”. Print-only.

Make Shift: Dispatches from the Post-Pandemic Future (2021)
I contributed a short story about Hong Kong refugees creating an augmented reality performance space for the Edinburgh Festival to this science fiction anthology published by MIT Press. Other authors included Madeline Ashby, Indrapramit Das, Cory Doctorow, Rich Larson, Ken Liu, Malka Older, Hannu Rajaniemi, Karl Schroeder, and D. A. Xiaolin Spires.

A New History of the Future in 100 Objects (2020)
A new edition of my book published by MIT Press. Contains fifteen completely new chapters and three substantially rewritten chapters. The book was published in China in 2022 – but with only 91 objects…

What ARGs Can Teach Us About QAnon (2020)
Wrote an influential longform blog post covered by The New York Times, Wired Magazine, VICE Motherboard, Axios, and, oddly, Scott Alexander’s Astral Codex Ten.

VR and Smartphone Fitness Game Research Project (2018-21)
A project led by University College London into the efficacy and design of smartphone and VR fitness games like Zombies, Run! This generated several papers of which I am among the authors, including:

The Cultures (2014-)
Co-host of a weekly podcast about technology, art, religion, games, politics, books, movies, and much much more, with Andrea Phillips and Naomi Alderman. Not currently updated.

The Walk (2013, 2018)
Lead designer and producer of this all-day walk tracking game combined with an audio adventure. The first smartphone game funded by the NHS and UK Department of Health, The Walk was recognised with Editor’s Choice on the Apple App Store and Google Play Store. In 2018, the audio story became a podcast published by Panoply, gaining the iTunes Podcast of the Week in the US, and reaching #2 in the Top Charts (Six to Start and Naomi Alderman).

A History of the Future in 100 Objects (2013, 2017)
Author of a sci-fi book from the perspective of a historian in 2084 writing about the hundred most important objects of the 21st century. This book became the subject of a 2017 exhibition with artist Chen Xi for the Shanghai Project, curated by Yongwoo Lee and Hans Ulrich Obrist.

Zombies, Run! (2012-)
Lead designer and producer of the world’s bestselling smartphone fitness game where you’re chased by zombies in the real world amidst a gripping audio adventure. Nominated for the Design Museum’s ‘Design of the Year’ award (Six to Start and Naomi Alderman).

Balance of Powers (2011)
Co-author of this Cold War alternate history serial funded via Kickstarter and written by Andrea Phillips, David Varela, Naomi Alderman, and myself.

The Code (2011)
Lead designer and producer of an online treasure hunt and ARG accompanying the BBC Two maths documentary, The Code (Six to Start).

Transmedia London (2011-13)
Co-organiser of a meetup group sharing case studies and experience about transmedia projects, with Rachel Clarke. Hosted at BAFTA London.

Technology Columnist for The Telegraph (2010-13)
Wrote a fortnightly column about technology and intellectual issues. Mostly online but some pieces were published in the newspaper.

Smokescreen (2009)
Lead designer and producer of an immersive online educational game about internet privacy and security. Won SXSW Best Game (Six to Start).

Hive Mind Challenge (2009-)
Co-creator of a pub quiz where you’re allowed to cheat and use as much technology — and as many friends — as you want, with Philip Trippenbach.

We Tell Stories (2008)
Lead designer and producer of these six classic stories retold for the internet by top writers including Charles Cumming, Toby Litt, Kevin Brooks, Nicci French, Matt Mason, Nicholas Felton, Mohsin Hamid, and Naomi Alderman. Commissioned by Penguin Books. Won SXSW Best of Show, displayed at MOMA (Six to Start).

Let’s Change the Game (2007)
Founder of a competition for teams around to world to design a game to raise money for Cancer Research UK.

After Our Time (2007)
Creator of a weblog, wiki and forum about Radio 4’s In Our Time panel discussion programme.

Perplex City (2005)
Lead designer and producer for the first ever self-funded ARG, with a £100,000 prize and hundreds of thousands of players. Also the longest-running ARG. Perplex City was the subject of a 2022 NHK documentary, Finding Satoshi, about one of its longer-lasting puzzles; I was interviewed.

Mind Hacks (2004)
Contributed a chapter to Mind Hacks, a neuroscience book published by O’Reilly.

MetaFilter Wiki (2003)
Founded the unofficial wiki for the MetaFilter community weblog.

Two Weeks on Mars (2002)
Wrote a weblog of my time at the Mars Society Desert Research Station.

First Words (2002)
Created a competition to raise funds for the Mars Society, asking entrants what they thought the first words on Mars should, or will be.

Mars Maps (2001)
Designed the first full colour poster-size map of Mars to be sold worldwide. No longer for sale.

New Mars (2001)
Editor and administrator of New Mars, the Mars Society’s official online magazine and forum.

The Beast ARG community moderator and author (2001)
Community moderator for The Beast alternate reality game’s “Cloudmakers” online community, and author of The Guide walkthrough.

Vavatch Orbital
Archive of my older personal websites including essays, art and photos.

Astrobiology: The Living Universe (2000)
Co-creator of this NASA award-winning educational website about astrobiology.

Museumography

Shanghai Project exhibition (2017)

Museums are among my favorite places in the world. I’ve done a lot of work with them, including:

  • Zombies, Run! at the Digital Storytelling exhibition at the British Library (2023)
  • A History of the Future in 100 Objects at The Shanghai Project, with Chen Xi, curated by Hans Ulrich Obrist (2016-17)
  • Games that Make Your Heart Race talk at National Museum of Scotland Lates event (2015)
  • Zombies, Run! at the V&A Crowdfunding Lates event (2015)
  • A History of the Future in 100 Objects Seminar About Long-term Thinking at the Long Now Foundation (2014)
  • A History of the Future in 100 Objects internal talk at the V&A (2014)
  • Advised Bletchley Park on grant funding (2014)
  • Zombies, Run! at the Designs of the Year exhibition at the Design Museum (2013)
  • Zombies, Run! at the Science Museum Lates event (2013)
  • A History of the Future in 100 Objects workshops at the British Museum (2012)
  • Games consultancy at the British Museum (2012)
  • We Tell Stories at the Talk to Me exhibition at MOMA (2011)

Everything Else

There’s some very old information about me at www.vavatch.co.uk, which also has the archives for my previous weblog dating to the beginning of 2000. I also have some photos on Flickr.


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16 responses

  1. Hi Adrian,
    Why do you use ‘mssv’ as your domain name? I have got a website named http://www.mssv.nl and i saw you above my link in google search:S
    But why mssv?
    Goolio

  2. Hi Goolio,

    The name is a shortened version of ‘massive’ (with all the vowels removed). Why? Because when I set it up, it was supposed to be about massively multiplayer online entertainment, and massive.com/org/net were all taken. It’s not the easiest name to tell people, but I suppose it’s pretty short and memorable, at least!

  3. “It’s not the easiest name to tell people”
    I know!

  4. […] We spent various evenings dining with the lovely Cameo Wood and she introduced us to Adrian Hon who is lead game designer at Mind Candy who run an Alternate Reality Game (ARG for short) called Perplex City. They both proved to be excellent dinner companions. We also met up with Alex Mouton who has helped us out with graphics programming on 8 a few years back but is now working at Doublefine. It’s always a pleasure meeting people face to face for the first time that you’ve known only virtually. But these are fascinating folks that I would love to have around on a daily basis. I hope we all meet up again someday! Over Burritos together we witnessed a gang war shooting (o.0) San Francisco has got problems. […]

  5. […] · Pas de commentaire Virginie commence l’année en citant un texte provocateur de Adrian Hon — The Long Decline of Reading — dans lequel celui-ci suggère notamment que les auteurs et les […]

  6. […] a short essay by Adrian Hon about decline in reading. It talks about how people are reading less these days and what would get […]

  7. […] Strategies in Linz, Austria in June, 2008. The workshop is held by Time’s Up and involves Adrian Hon, Maja Kuzmanovic and Nik Gaffney of Fo.am, Mia Makela, Chris Crawford, Bronwynn Metz-Pensinger, […]

  8. […] remember that the Hive Mind Challenge is a game that Adrian Hon and I developed. It’s a cheating pub quiz – you’re allowed to use any means […]

  9. […] written by a neuroscience student-turned technology journalist-turned mobile game developer named Adrian Hon. It’s called “A History of The Future in 100 Objects,” and in it, Hon does 100 […]

  10. […] written by a neuroscience student-turned technology journalist-turned mobile game developer named Adrian Hon. It’s called “A History of The Future in 100 Objects,” and in it, Hon does 100 […]

  11. […] written by a neuroscience student-turned technology journalist-turned mobile game developer named Adrian Hon. It’s called A History of the Future in 100 Objects, and in it, Hon does 100 times what […]

  12. […] May 2017 I invited Adrian Hon, entrepreneur, author and futurist, to our speaker series at Mozilla. I’d read his book, A […]

  13. […] the early 02000s Hon was working on a PhD in neuroscience at the University of Oxford when his burgeoning interest in ARG gaming took him down a different path. It all started with his passion for The Beast, one of the most […]

  14. […] Allure of QAnon – Deep Background with Noah Feldman. “Adrian Hon, tech think and alternative reality game (ARG) designer, talks to Noah Feldman about QAnon and the […]

  15. […] Gamification of Everything Is No Fun – The New Republic. “The great Adrian Hon on the oppressive misery of gamification, and ‘digital Taylorism’ in the […]

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