Eternal Fundraising, Luxuries as Resiliency, Isometric Buildings

Mr. Miller Doesn’t Go to Washington, a bracingly honest story about running for Congress. It just astonishes me quite how much time candidates – and elected politicians – have to spend on fundraising. Hours. A. Day.

I had written before about how crazy it is that we expect politicians to spend four hours a day (or more) on the money chase. But nothing prepares you for what it’s like to be in the candidate’s chair.

First order of business is introducing you to the bizarre rites and rituals associated with reaching out to the 1/20th of 1 percent of Americans who fund campaigns, and I soon learned consultants have studied dialing for dollars with anthropological precision. One consultant’s motto is, “Shorter calls means more calls!”—i.e., more money. So stop all the chitchat. When you make the “ask,” another told me—and that’s typically for the max of $2,600 per person, $5,200 per couple—just say the number and pause: Don’t keep talking. And above all, don’t leave L.A. for an out-of-town fundraiser unless you’re guaranteed to rake in at least $50,000, and preferably 100 large. Anything less and it’s not worth the hassle.

Blessed are the wastrels, for their surplus could save the Earth, a fascinating argument that luxury industries represent a massive pool of ‘unplanned’ resiliency in the face of disasters (as opposed to planned resiliency, which can easily be defunded):

Organic farms are an example [of a less excessive ‘luxury’]: they use their inputs (land, grain, animals) to produce food at higher cost and lower quantity than conventional farming. The advantages of organic food appeal to richer, western consumers. But if the situation were desperate, organic farms could be retooled for mass production of lower-quality but still edible foods. The same goes for factories making super-plasma, hyper-surround cinema-experience televisions (or similar toys for the wealthy). This rich demand maintains a manufacturing base for extreme luxury products, but one that could be repurposed for mass production of less extravagant but more useful products if needed.

Concrete Jungle – Building the Buildings: I had always assumed that the lovely 2D isometric buildings you see in games like SimCity must be the product of superbly trained artist. While I don’t doubt the skill involved, this step-by-step guide on drawing pixel perfect isometric buildings (using 3D intermediates) is fascinating:

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Once everything is arranged pleasingly, it’s time to render. I’m using Blender to generate my renders- it’s completely free and it’s rendering engine is delicious. The scene I’m using has the render camera set up to render isometrically (is that a word?) What’s outputted is something that looks like this but bigger:

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