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Two Bit Circus and the Challenges of Next Generation Arcades
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6–8 minutes·
3 comments on Two Bit Circus and the Challenges of Next Generation ArcadesSince the introduction of consumer VR systems like Oculus and Vive, hundreds of VR-centric arcades have opened, hoping to attract punters by offering experiences that they can’t get at home because they can’t afford $1500+ VR setups and don’t have the space or custom equipment (e.g. force-feedback driving seats). Some of these next-generation arcades are…
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Gamescom 2018 thoughts: Spider-Man, Starlink, Forza Horizon, Oculus, and more
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7–10 minutes·
I managed to play a fair few games here at Gamescom in Cologne in between business meetings. The first day – Tuesday – is solely for “trade visitors” rather than the general public, so the crowds weren’t too bad. That said, people in the games industry tend to like playing games, which meant highly-anticipated titles…
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Brutal: CCP pulled out of VR game development because the reception was “even below our lowest expectations.” I’m still long-term bullish on VR, but it seems like there are several big problems to solve, one of them being the friction of just starting a game, something echoed in the interview: “The ceremony of putting on a…
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Disneyworld Day 3: Hollywood Studios, Animal Kingdom, The Void, Disney Springs
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2–3 minutes·
Hollywood Studios lived up to its reputation as “the half day park”. The problem is that the theming of “hey, we’re in Hollywood” just isn’t as interesting or as resonant as it used to be, certainly not compared to other parks or even Epcot. Which is I guess why they’re adding on Toy Story and…
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The New VR Arms Race: Kids vs Parents
Kids are gonna have cybersex, and parents won’t like that General-purpose VR headsets like the Oculus Rift and HTC Vive are so expensive and fragile that we haven’t yet had to worry about how it’ll affect kids. VR is still like the PalmPilot PDA in 1997, an expensive curiosity for just a million enthusiasts. It has…
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VR Will Break Museums
The first sign came with the Oculus Rift DK2 last year, when I discovered that consumer virtual reality could finally replicate a sense of physical presence in a digital world. The second came last month, when I visited the British Museum’s Sicily exhibition. The exhibition was perfectly fine, a well-curated narrative of the Greek and…