90s Hagiography and Half Marathons

Issue 4 of my newsletter – subscribe here

Now that millennials are ageing into their status as Prime Consumers of culture, it’s no surprise that our childhood era of the 90s is being mined for nostalgia. Not all of this is cynical – I’m as charmed by games like Hypnospace Outlaw that harken back to the early days of the web and Geocities as anyone else.

But there’s a point where nostalgia tips over into hagiography. Lately, I’ve seen people pine for those days where we weren’t always being distracted by our smartphones, where we would all be present and engaged in discussions at all times. Or how programming was much more fun in C and Assembly, whereas nowadays everyone’s forced to use Javascript and Unity. Or how society was much more united in the TV we watched and the newspapers we read.

This is, as the kids would say, ahistorical: lacking in historical perspective or context. You’re kidding yourself if you think people didn’t daydream or zone out during conversations in the 90s – you don’t need a phone to be distracted. TV in the 2010s is unimaginably better and more diverse than in the 90s. So are games and books and music. And while society might seem less united today, perhaps that’s simply because we’re only now casting a light on differences that have always existed. It’s those differences that lead us to our own places to talk to one another, and yes, to find likeminded people to reminisce over the 90s with.

There’s nothing wrong with nostalgia, and some things really were better in the past. But always thinking the past was better than the present is a profoundly depressing thought that doesn’t stand up to scrutiny. Not that I want to claim we have achieved utopia in 2019; far from it. There is so much we need to improve in the world. But the way to do that is not to slip back into the 90s.

Last Sunday, I got up at 6:50am to run in the Edinburgh Half Marathon. This was my first in three years, a fairly long gap that’s been otherwise filled with near-daily 7km runs around Holyrood Park. 7km isn’t an especially long distance for a regular runner, but when it includes 118m of elevation gain (or 30 storeys), it’s a proper workout that’s helped build my stamina.

That said, I hadn’t done any actual training for the half marathon. Most training plans have a ~16km run in the fortnight leading up to the race; not quite the 21.1km of the half marathon itself, but close enough to get you used to the distance, and not so long that it unduly tires you out. But the longest run I’d done in the past year was 12km running 700m laps around a cruise ship in the Caribbean. What I needed was to craft the perfect playlist to fill 1 hour and 45 minutes – 25 songs of exceeding energy.

I’ve written elsewhere about what makes for my perfect running playlist, and I stuck to the same formula this time – fun, poppy songs mixed with epic movie soundtracks. It was all loaded up and ready to stream from my iPhone to my Airpods when I realised, 30 seconds after dropping off my bag at the race start, that’d I’d left my phone in the bag.

As soon as I realised, I turned back to the bag drop, which was actually a bunch of people on a lorry who were right at that moment strapping down tarps and shouting at late arrivals to put their bags somewhere else.

“Fucking lol,” I thought. Yes, I still had my Apple Watch, but literally the previous evening I had deleted all the music from it to make space for a watchOS update (because Apple’s storage management is utter shit and either wants to store 7GB of music or none at all – and nothing in between).

But wait! Even though I couldn’t physically reach my phone for the couple of hours, it was still well within Bluetooth range of my Watch. Maybe, just maybe, I could use stream music from my phone to my Watch, which I hoped might cache it for the duration of the race. I sidled over to the lorry, jabbing at my wrist to fast-forward through as many songs as I could, under the dubious gaze of the race workers.

With only a few minutes to go, I spotted a friend in my timing zone at the race start. “I’m just hoping I don’t end up listening to the same song 25 times,” I said. And then we were off, and it turned out I had a good dozen songs on my Watch, enough so that I only heard them twice.

A lot of designers seem to think that runners are best motivated by competition. That’s why leaderboards have featured so prominently in running apps. I don’t doubt that some runners find a lot of pleasure in crushing others, but the truth is that most runners are only competing against themselves during races – if that. Runners will talk about hitting a Personal Best rather than coming in the top 10% of the field; or they might recognise their speed is slowing and simply have a target time they want to hit. They certainly aren’t motivated by beating random strangers among the 11,000 half marathon runners, most of whom will be much faster or slower than them.

But in a race as long as 26.1km, after overtaking and being overtaken for an hour, you’ll eventually find yourself amongst a cohort of people who are running at almost exactly the same speed as you. These are your people, at your level of fitness. And what surprises and delights me every time I’m in a half marathon is just how different everyone looks. Some look like they were ripped from a stock photo of runners, but most are thicker or thinner or younger or older than you would have guess. Some seem to glide through the air, others are fighting with every step. And many don’t at all look like ‘runners’.

Towards the end of the race, I was beginning to slow down when a woman in a light blue top appeared by my elbow. I vaguely remembered overtaking her several kilometers backs, but here she was again, fresher and faster than my cohort: an excellent pacemaker, providing I could keep up. And that’s what I managed for a good three kilometers as we mowed through the field, until I just couldn’t.

Still, I hit a personal best of 1:42:07 placed 1357th out of 11,000, and I gave her a solid high-five at the finish line.

Playing

📱 Alt-Frequencies, an intriguing but poorly-written audio-driven game from the creators of A Normal Lost Phone.

🎮 God of War, this generation’s high water mark for visually stunning action adventure – and the tiresome Sad Dad game genre.

Watching

📺 Gentleman Jack, featuring the most charismatic, competent, and sexually manipulative protagonist since Don Draper.

Reading

📖 Phantom Architecture by Philip Wilkinson, a lavishly illustrated collection of sixty fantastical structures by Buckminster Fuller, Gaudi, Le Corbusier, Hadid, and Etienne-Louis Boullée’s enormous spherical monument to Isaac Newton.

Unfortunately the book is littered with typos and I spotted at least one glaring factual error (Blade Runner was released in 1982, not 1992, come on!) which casts a shadow of doubt over the rest…

How to Read The New Yorker, my new TV, and the Playdate

Issue 3 of my newsletter – subscribe here

The New Yorker is the most consistently well-written longform magazine I’ve read, and it’s been the source of so many of my ideas over the years. It’s also the one of the most unread magazines out there, gracing coffee tables across the world in artistic tsundokus.

For the first few years I was a subscriber, I read it from cover to cover (OK, not the NY city-specific bits, come on!) – even the bits I initially found confusing. Since I decided to spend more time reading books recently, I needed to be more judicious about my New Yorker reading habits lest I stop reading it completely. So here’s my tips on how to read The New Yorker!

  1. Start with the longform articles in the middle of the magazine – just the ones you’re interested in. Don’t try to slog through something you’re not into. If you read two or three of these articles, pat yourself on the back because you have conquered this issue!
  2. Next, tackle the arts and culture reviews at the back. Feel free to skip the ones entirely out of your wheelhouse, but it can be rewarding to broaden your horizons. Also, don’t read the movie reviews for anything you plan to see: Anthony Lane doesn’t understand the meaning of “spoiler”.
  3. Scan through The Talk of the Town at the front. The first article is usually political and ages poorly, and the rest are exceedingly twee and frequently parochial. My patience has grown thin for this section, lately.
  4. Don’t read Shouts and Murmurs, it’s dumb.
  5. Do you like short stories? Then read the short story. If not, continue with your life.

Lots of writers will introduce ideas in New Yorker articles which they later unnecessarily pad out into books (I’m looking at you, Malcolm Gladwell). Reading the longform articles are great way to get the core of the idea earlier, for extra dinner party conversation points. Some good articles from the most recent issues include The Art of Building Artificial Glaciers by Elizabeth Kolbert:

and If God Is Dead, Your Time Is Everything by James Wood, on Martin Hägglund’s new book This Life: Secular Faith and Spiritual Freedom:

The great merit of Hägglund’s book is that he releases atheism from its ancient curse: its sticky intimacy with theism. Hägglund has no need for a parasitical relationship to the host (which, for instance, contaminates the so-called New Atheism), because he’s not interested in disproving the host’s existence. So, instead of being forced into, say, rationalist triumphalism (there is no God, and science is His prophet), he can expand the definition of the secular life so that it incorporates many of the elements traditionally thought of as religious. Hägglund’s argument here is aided by Hegel’s thinking about religion. For Hegel, as Hägglund reads him, a religious institution is really just a community that has come together to ennoble “a governing set of norms—a shared understanding of what counts as good and just.” The object of devotion is thus really the community itself. “God” is just the name we give “the self-legislated communal norms (the principles to which the congregation holds itself),” and “Christ” the name we give the beloved agent who animates these norms.

Last week, I got a new LG C8 55″ 4K OLED TV*. It has more glorious deep blacks than I could have possibly imagined and its WebOS interface is surprisingly fast and well-designed, especially coupled with its Nintendo Wii-like motion controller. My old Sony TV was powered by Android and its so-called apps were abysmally slow, so I hadn’t realised things could be better. The LG is so fast, in fact, that I’ve stopped using my Apple TV for anything but iTunes, Airplay, and the new Steam Link app.

Steam Link was also released just last week and it allows you to stream a game from your PC or Mac to your TV. It previously required the Steam Link box that would plug into your TV, which I bought and immediately regretted since it was barely beta-quality, but now the same functionality is available as an Android or iOS/Apple TV app. And you know what? It works pretty well – once you figure out the workarounds. When I first used it, it didn’t work with my equally-terrible Steam Controller, so I ended up pairing a spare PS4 controller with my Mac; it turns out the Bluetooth connection is strong enough to reach across the entire house.

The next problem was that a mouse cursor stubbornly remained in the centre of the TV, no matter what game I played. Even moving the mouse on my Mac didn’t budge it. Eventually I discovered I could manually move it with the PS4 controller while the Steam overlay was active. This required a tedious process of experimentation and I was on the brink of giving up several times, but the prospect of playing Steam games on the sofa gave me strength through those dark hours minutes.

Sure enough, playing Kentucky Route Zero on an OLED TV is a delight and worth all the nonsense. I’m looking forward to working my way through a fraction of the 1000 games in my library, collected largely thanks to being on the BAFTA games jury for several years.

One bonus from this experimentation is that I realised I could take a Bluetooth mouse downstairs so I could wake up my Mac when I wanted to stream from Plex simply by moving it around (“Wake on LAN” basically doesn’t work on Macs), thus saving me from having to walk upstairs. Small pleasures.

*I was considering waiting for this year’s LG C9 OLED model, which includes Airplay and full support for HDMI 2.1 features like variable refresh rate (VRR). But VRR isn’t going to be supported on anything until the next Xbox and PS5, and even then I probably wouldn’t be able to tell the difference. There’s always going to be something better (and much more expensive) around the corner, and the upgrade from my old 1080p Sony TV was big enough.

Panic, makers of fine Mac apps and publisher of Firewatch and Untitled Goose Game, announced their adorable new Playdate handheld console yesterday.

It costs $149, which many Professional Internet Commenters have declared is a “ripoff” when you can buy a Nintendo 2DS for much less, or indeed, just use the smartphone you already possess. Which is both true and also completely missing the point.

The Playdate is a fun toy. It is clearly not meant to compete with anything on price or raw specs, whether that’s Nintendo or Sony or Apple or Samsung. It’s not intended to sell millions of units, any more than a £400 Lego Death Star set is intended to sell millions. It’s meant to appeal to some people, but it turns out a lot of people have a problem distinguishing these two beliefs:

  1. This product is overpriced and few will buy it
  2. This product costs more than I am willing to pay

This conversation reminds me of people’s criticisms of Zombies, Run!’s price, which is now $35/year. Not a day goes by without me seeing some complaint about how subscriptions are terrible and it would be better if people could just buy our game outright.

But this is bogus. If Zombies, Run! cost $1/year, no-one would be complaining. The problem is not the subscription: it’s the price. And that’s OK! There are some things I would like to buy but cost more than I’m willing to spend. That doesn’t make their creators greedy or foolish, it just means it’s not for me – but it might be for people who want it more, or have more money to spend.

Speaking of Zombies, Run!, here’s an interview I did with Caroline Crampton on Hotpod, the podcast industry’s newsletter of note. I have wanted to get onto Hotpod for years and I’m very pleased with the result!

Ninja’s Fortnite tournament, a fascinating mix of streaming, participation, $75 paid entry, and prizes ($2500 if you kill him, $2500 if you win a game), reminds me of what broadcasters like the BBC were trying to do in the 2000s. Back then, the tech and logistics for ‘massive’ games was too expensive, but it’s finally here now.

Update: It was a joke, haha

The creators of Westworld are asking Reddit whether they should release the entire plot of Season 2 in advance, to prevent fan theories from spoiling the plot:

Many thanks for your great questions and thoughts. As I’ve said before, I’ve been a member of the reddit community for years (no I’m not going to share my original username…). And I greatly enjoyed watching the friendly folks at this subreddit guess the twists and turns of the season.

It creates a larger problem for us, though, in terms of the way your guesswork is reported online. ‘Theories’ can actually be spoilers, and the line between the two is confusing. It’s something we’ve been thinking about since last season. The fans of Game of Thrones, for instance, rallied around and protected the secrets of the narrative in part because they already knew those secrets (through season 5).

We thought about this long and hard, and came to a difficult (and potentially highly controversial) decision. If [the Reddit community] agrees, we’re going to post a video that lays out the plot (and twists and turns) of season 2. Everything. The whole sordid thing. Up front. That way the members of the community here who want the season spoiled for them can watch ahead, and then protect the rest of the community, and help to distinguish between what’s ‘theory’ and what’s spoiler.

It’s a new age, and a new world in terms of the relationship between the folks making shows and the community watching them. And trust is a big part of that. We’ve made our cast part of this decision, and they’re fully supportive. We’re so excited to be in this with you guys together. So if this post reaches a 1000 upvotes we’ll deliver the goods.

At the time of writing, the post had 181 upvotes.

Once Upon a Time in the Westworld

No-one watches Game of Thrones and thinks, “this show describes my life perfectly.” It may contain plenty of themes and imagery that ring true today, about lust for power and the pitiless brutality of war — it may be fantastic storytelling — but unlike drama set in the ‘real’ world of doctors and policewomen and unemployed people, it’s a harder jump to put yourself in the place of characters who shoe horses or chop people’s heads off for a living.

As a science fiction drama set at an indeterminate point in the future, Westworld is slightly more ‘real’ than Game of Thrones, but the premise is arguably more ridiculous — a theme park set in the Old West, filled with robots that guests pay to have sex with and kill. We all know how that story ends, don’t we?

But by the end of the second episode, Westworld felt more relevant to my life than almost anything else I’ve watched recently. Why?

Because it’s one of the first shows to take videogames seriously. Yes, it’s also about humanity’s relationship and responsibility towards its creations — but when you see characters talking about finding hidden levels, and employees frustrated about designing new quests with exquisitely-modelled robot actors, you don’t need a PhD to understand what they’re talking about.

To a certain set of people, videogames still mean Super Mario and Space Invaders, Call of Duty and Candy Crush. So when these people depict videogames in fiction, they get flattened out into mindless gore-laden cariactures or hyper-addictive puzzle games. There isn’t much interesting to say about those games, other than in a Black Mirror-ish “the future is terrible, and so are we” way.

But there are other games out there, role-playing games where you can explore enormous worlds for hundreds of hours, becoming a knight or a criminal or, yes, a cowboy, helping or hindering hundreds of non-player characters (NPCs) in countless quests. They aren’t ‘better’ than Tetris, but they’re very different.

And it’s these role-playing games that Westworld is so familiar with and evidently very skeptical of, even as they crib them for material. There’s one scene in the second episode where a man is introducing his friend to the world, and they’re flagged down by a town inhabitant who robotically recites his lines about a hidden treasure. The man drags his friend away, performing the equivalent of hammering “X” on a controller to skip through a story cutscene, impatient to get to the good bits — and that’s not even the most obvious example of their dislike for canned gaming dialogue.

Canned dialogue or not, it’s what visitors pay $40,000 per night for. “We sell complete immersion in 100 interconnected narratives. A Relentless! Fucking! Experience!” shouts one game designer, a little defensively. Westworld is not merely about shooting people or having sex or even about the incredible environment — it’s not about mindless thrills, it’s about placing visitors into the heart of their own, tailor-made adventure where they can become the (anti)hero. It’s about the story.

Oh, what sweet words to my ears.

Once upon a time, my actual job was Alternate Reality Game Designer. For three years, I was lead designer of a fictional world that blended straight into our own world. Tens of thousands of paying players would receive emails to their personal accounts, phone calls on their mobile, and letters in the mail. They’d discover adverts laden with clues in the newspaper, and when they’d meet with other players, one might escape onto a literal black helicopter when uncovered as an in-game mole.

It was a thrilling and incredibly stressful experience to create a world that was always ‘on’, but that’s what we were selling; unlike practically every other ARG to date, we weren’t advertising movies or cars or jeans. We were selling a standalone experience, one that aspired to provide complete immersion in interconnected narratives but — of course — wasn’t quite as immersive as Westworld.

I don’t pretend that Jonathan Nolan and Lisa Joy have ARGs foremost in their minds when writing Westworld. They were probably more interested in epic role-playing games and massively multiplayer online games like World of Warcraft or Grand Theft Auto or The Witcher 3. But I like to think that ARGs are closer in reality to what they’ve created. It’s only in ARGs that you physically step into a fictional world for days on end; it’s only ARGs that have attempted to blend real world storytelling and gameplay. So yes, I feel a frisson of delight as I watch the first show that reflects my job. I can imagine the millions of role-playing gamers gradually ageing into their 30s and 40s — a prime HBO subscriber demographic — feel just the same way.

It’s far too early to tell how much Westworld can tell us about our relationship with videogames. Stray too far from how a ‘real’ Westworld might work and the story loses its power to tell us about our own world. Even by the end of the second episode, you’re left wondering how, precisely, the theme park prevents players from accidentally stabbing each other, or from constantly breaking character and irritating other players keen to immerse themselves in the fiction.

But adhering too closely to gaming verisimilitude can produce an overly cautious and mechanical story. Even as a gaming and technology enthusiast, I have little interest in Westworld exploring the minutiae of experience points and AR field of vision.

Judging by its first two hours, I remain hopeful that Westworld will continue to address videogames. It’s a rich, untapped narrative vein to mine: what people will do to win, the seductive attraction of repetitive actions that make us feel like we’ve accomplished something, our desire for a world that we can master and yet can still surprise us.

In the mean time, I have too many silly ideas for Westworld writing projects. Here are just a few:

  • Diary of a Westworld game designer
  • How I’d design a Westworld fan ARG
  • Westworld Patch Notes
  • Westworld Metacritic Reviews

Pride and High-Definition Prejudice

Here’s the sort of TV I watched in 1995: Red Dwarf, Star Trek: DS9, Star Trek: Voyager, Babylon 5, The X-Files – and Pride and Prejudice. I can’t recall how I was convinced to watch a costume drama based on a book genre that I had never previously shown an iota of interest in, but I’m pretty sure my mum had something to do with it. I was also prevailed upon to make a special batch of popcorn for the occasion using a US-imported popcorn maker I received as a birthday/Christmas present (one which I recently discovered is no longer available for sale on account of it potentially burning down houses due to the predictably unpleasant combination of hot metal, oil, and plastic).

Of course, I was enthralled – how couldn’t you be, with that plot, that cast, that writing? Sadly, the other boys at my all-male school were not into the Austen and so I kept my mouth shut about it for, oh, nine years, when I discovered the BBC series on Amazon Prime Video. Even better, it was in high-definition!

According to Wikipedia:

A high-definition transfer was produced from the original negatives and released as a Blu-ray in October 2008. The HD version has not been broadcast on television, the BBC refuses to broadcast anything shot in 16mm in HD. The same restored version was released on DVD in March 2009. The Blu-ray was released on April 14, 2009.

There is no citation for the claim that “the BBC refuses to broadcast anything shot in 16mm in HD,” but I’m not surprised by the decision; while many outdoor and well-lit shots in the series look perfectly lovely in HD, the noticeable grain and poor colour balance in most indoor shots is quite distracting. What’s more, the series obviously wasn’t produced with HD in mind, resulting in the actors’ make-up often looking a bit off.

Still, it’s well worth a watch if you enjoyed the original back in 1995, or indeed, have never seen it. You may want to wait another year though, as I’d be astonished if the BBC didn’t try to properly remaster the series for its twentieth anniversary in 2015.

Piracy

When are you allowed to pirate something?

These days, I rarely pirate anything at all. I subscribe to Spotify and Amazon Prime, and I pay the BBC TV Licence Fee. I buy all my books, apps, and games from Apple and Amazon; these are all unimaginably affordable compared to just a couple of decades ago, when a Nintendo 64 game easily cost £80/$130 in today’s money.

I usually see movies at the cinema but will occasionally buy blurays if it’s something special (plus I get screeners from BAFTA); and because I don’t watch much TV any more, I can get by with intermittent subscriptions to Netflix for the purposes of binge-watching Parks and Rec or similar.

That leaves one major exception: US TV shows that aren’t on Netflix or Amazon Instant Video. I believe the only way of legally watching shows like Game of Thrones, Mad Men, The Walking Dead, Marvel’s Agents of SHIELD, The Flash, True Detective, etc., in a timely fashion in the UK is by subscribing to Sky, who have bought up the rights to the most popular US shows. Sky is not cheap, especially if you’re only using it to watch literally one or two series a week.

In the absence of any way to buy the episodes outright via Apple or Amazon, I download a couple of shows a week. To assuage my guilt, I try to buy the shows when they finally go on sale in the UK. I suppose I could be more patient and just wait, but we live in a global village these days and I like to understand what my friends in the US are talking about when it comes to popular culture.

Things were different when I was a teenager and at university. There was no Spotify or Netflix, no Amazon Prime or iTunes TV Store. I also didn’t have much money. Accordingly, I pirated pretty much everything other than apps and games, which were a hassle to deal with.

Most of the stuff was poor quality such I’ve since deleted the files or obtained legal copies; but that doesn’t fix everything. I don’t regard piracy as a particularly bad sin – digital content is non-rivalrous and so the concept of ‘theft’ doesn’t apply – but I do think it shows wilful ignorance at best, and contempt at worst, towards artists.

In the olden days (90s and 2000s), you could attempt to justify piracy by claiming – somewhat truthfully – that only a tiny percentage of the sale price actually made it back to the artist. Putting aside the way this devalues the contribution of all the non-artists involved and the fact that even a tiny percentage is better than zero, the fact is that marketplaces like Steam, iTunes, and Amazon provide many artists with substantially higher cuts, from 35% to 70% and beyond. It’s much less palatable to advocate piracy when there’s no question you’re harming the artist financially.

The other argument was that a lot of desirable content was DRMed or not available in certain regions or on certain platforms. That is still the case for a few things including my beloved TV shows, but it’s much less common. As for DRM, it’s effectively vanished from purchased music, and the rise of tightly-integrated digital ecosystems owned by Apple, Amazon, and Google has taken the sting out of DRMed apps and video, for better or worse. I don’t like books being DRMed, but that’s not a good enough excuse for me to not buy them. Having said that, I feel absolutely no guilt in downloading un-DRMed versions of content I’ve already bought – not for sending to friends, but for consuming on incompatible ecosystems.

Today, I atone for the piratical sins of my youth by supporting new artists on Kickstarter. Every single penny counts when you’re starting out, so I like to pay things forward.

Update: @simonth reminds me that Agents of SHIELD is on Channel 4, albeit a few episodes behind.

10 apps the BBC should make

Over the years, the BBC — which started as a radio service — has chosen to move into new, risky platforms including television, home computing, and the internet. It’s safe to say that we’re all quite happy with how those ventures turned out, so my question is, why stop there? The BBC should raise its digital ambitions to create original interactive experiences for computers, smartphones, and tablets; experiences that inform, educate, and entertain.

I am specifically not talking about apps that distribute or repurpose existing content. While the iPlayer apps for TV and radio are very successful, they don’t involve the creation of new interactive content.

iPlayer

Nor am I talking about websites such as the new educational iWonder brand. iWonder is a very well-written and very nicely designed website and it has some excellent articles, but it is not fundamentally interactive.

iWonder

So what am I talking about? I can best explain with ten examples of genuinely interactive apps that would complement existing BBC TV shows and properties (because, you know, it’s all about brand synergy), and are provably feasible and popular.

1. BBC News = BBC News

BBC News app

Credit where credit is due: the BBC News app is a simple yet decent extension of the BBC News Online website, itself an exceptional BBC property due to its world-leading, online-only nature. It’s arguable that it’s not a particularly interactive app, but then again, I don’t think that making it more interactive would add much.

2. The Sky at Night/Stargazing Live = Star Walk

starwalk

Thanks to presenters like Brian Cox and shows like Stargazing Live, there are plenty of people interested in stargazing and astronomy, but do we really expect them to go outside and fumble around with a compass when they could use something much better – like Star Walk? Want to find Jupiter or identify a constellation? Just point your smartphone in the right direction. It’s augmented reality of the finest kind, providing a supremely accessible and highly educational experience. If you combined Star Walk with audio or video commentary, you could provide viewers with a new stargazing tour every week. Perhaps you could even crowdsource counts of Leonids and Perseids meteor showers. Continue reading “10 apps the BBC should make”

We don’t need your permission any more

One of the most annoying things in life is asking for permission: permission to build an extension, permission to volunteer at a school, permission to start a business. It’s always irritating to imagine some distant bureaucrat with little interest or understanding of your life in control of your fate.

Almost every sphere of life and work – from education to science to media to retail – involves us asking for permission every time we want make or do anything, whether it’s to start a project, raise funding or get access to the market. The ‘permission system’ suffocates creativity, but it’s so pervasive that we can hardly imagine a different world. Yet it’s finally being dismantled, brick by brick, by the internet, and we’re all going to benefit.

Imagine you’re a bright young filmmaker with a brilliant idea for a new documentary. When you approach a broadcaster, you find that they’re only concentrating on five subject areas this year, so you change your idea accordingly. After some emails, you finally get to pitch your idea to a commissioner who tells you that they’re already making a similar show, so you’ll either have to wait a year or change it drastically. You opt to change it, trying to ignore the feeling that this is a mistake.

Now the commissioner likes your idea, but they’ll have to check what channel controller thinks. A week passes, and unfortunately it seems that your idea doesn’t fit within the channel’s strategic priorities, but you should definitely try again.

After a few rounds of this, you become good at guessing what commissioners will like, and following some dedicated networking, you discover what the channel priorities really are. You learn how to craft ideas that will have the right mix of buzz and relevancy and risk, and you’re rewarded with commissions. In short, you’ve become an expert at creating mediocre ideas to order.

I don’t mean to be hard on the TV industry. The few commissioners that I know are all good people who want to do a good job. But when you’re bombarded by dozens of ideas a week and you always need to get permission from your bosses, it’s safer to stick with tried and tested idea than taking a risk – after all, they don’t want to get fired.

The same story applies to every other industry where the cost of production has been high and the amount of ‘shelf space’ has been limited, whether for books or clothes or computer programmes. Back in the days where it used to cost a lot more to print a book or manufacture a new product and you could only fit so many into a shop, it made sense to be cautious and ensure that investments were made carefully; and since there were fewer people coming up with ideas, the ‘permission bottlenecks’ were also less of a problem.

But the world has changed. With new technology, the cost of producing consumer goods has plummeted; with the internet, we have unlimited shelf space; and with better education, we have billions of people who are capable of coming up with good ideas. Continue reading “We don’t need your permission any more”

The Death of the BBC

…and the Case for Public Service Games

The BBC is a world-class broadcaster that produces some of the very best TV, radio and news. It’s also an organisation that is desperately holding on to its past glories, while ignoring the potential and importance of the internet.

What is the BBC for? According to its Royal Charter, the BBC’s purpose is to create and distribute content that will “inform, educate, and entertain,’ – content that would not exist without a broadcaster that is publicly funded by a compulsory TV licence fee. As the Director General of the BBC, Mark Thompson, said recently:

The BBC exists to deliver […] programmes and content of real quality and value. Content that deepens understanding, changes attitudes, makes people encounter the world with new eyes and new ears. Content – news, music, drama, documentary – which would not be made and which they would never enjoy if the BBC did not exist.

Look around you. Look at commercial media both here and around the world. Is it possible in 2009 to believe that – with all its undoubted shortcomings – if you took the BBC away you would end up with anything other than a big black cultural hole?

The BBC’s mission is truly noble. It spends millions spent on science and nature documentaries that are the envy of the world, thoughtful examinations on history and politics, daring and challenging dramas, news that strives to be fair and impartial, and unabashedly intelligent radio and music. If you took the BBC away, there really would be a cultural gap because I really doubt that the commercial sector would take up the mantle.

But, of course, that’s not all what the BBC does. It also spends hundreds of millions on game shows, soap operas, dramas, chat shows, pop music, and light entertainment – genres that are served reasonably well by the commercial sector. In theory, there’s nothing wrong with this, providing that the BBC’s programmes were somehow better or different than those on ITV, Channel 4, or Sky; but they’re not. Eastenders, Spooks, and Strictly Come Dancing may be great shows, but they’re not unique or distinctive when compared to Coronation Street, Primeval, and the X-Factor on ITV.

As it happens, most people seem perfectly fine with the current state of affairs, and they don’t care if the commercial sector is harmed by the BBC. To most, the BBC provides good value for money – it gives them a decent selection of shows that they watch regularly – some of which really are unique and ‘public service’, others which are simply entertaining – and they neither think nor care that this is unfair.

Nevertheless, the fact that the BBC openly competes with the commercial sector when it isn’t supposed to is a contradiction that has severe consequences. This contradiction is a legacy from when it was very expensive and difficult to make TV, and there were technical limits to the number of channels that could be broadcast; under those circumstances, it made sense to have the BBC create a wide range of programmes. But now that it’s easier to make TV and we have more or less unlimited channels via digital TV and the internet, the BBC’s production of decidedly ‘competitive’ TV and radio programmes seems less justifiable but somehow excusable given that it’s been doing so for the past several decades.

And so, we love the BBC for its documentaries and its worthy cultural content, and we ignore the fact that many show we enjoy, like The Weakest Link and Eastenders, are in fact perfectly possible outside of the BBC. Given popular sentiment, the BBC is not likely to stop making game shows and soap operas, so there’s nothing to worry about there.*

(*Except for the problem of the high salaries being paid to top performers like Jonathan Ross, which continues to draw negative attention from the media and the government. We’re outraged that a publicly-funded organisation is paying such a high salary to anyone, but it’s mainly because the BBC is competing with the commercial sector, and in the commercial sector, salaries can reach into the millions).

Putting aside the BBC’s anti-competitiveness for a moment, there are two other big problems.

The first is the issue of the TV licence fee and its murky future in a digital world. The second is the fear and lack of understanding the BBC’s upper echelons have of the rapid shift in audience attention to interactive forms of media and entertainment; that is, games. Continue reading “The Death of the BBC”