• The Videogame Straitjacket

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    2–3 minutes

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    1 comment on The Videogame Straitjacket

    Like many others, when I was kid, two of the games I had the most fun with were Lego and Meccano. It would be trite to go into the reasons why, and it’s enough to say that construction kits like these offer kids a unique place to use their imagination to build anything they want,…

  • New Conversations

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    2–3 minutes

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    6 comments on New Conversations

    At GDC this year, I remember hearing some writers talk about the sorry state of story and dialogue in action/adventure games. One of the promising games that they looked forward to, though, was Mass Effect – apparently it would have a brand new conversation system. Over the months, details emerged. In effect, the game would…

  • Echochrome

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    1–2 minutes

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    1 comment on Echochrome

    One of the most innovative games that’s come out of this year’s E3 is Echochrome for the Playstation; basically, if M. C. Escher could’ve made a computer game, this is what it would look like. I have some questions about the control scheme, difficulty level and gameplay (e.g. does the guy keep on walking all…

  • Bits and Pieces: Centuries

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    3–4 minutes

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    1 comment on Bits and Pieces: Centuries

    Weather In a book about weather (called ‘Weather’) that I’m reading, there’s a fact that blithely states: Driest location: The Atacama Desert in Chile has virtually no rainfall (0.08mm annually), except for a passing shower several times a century. Not several times a year. Several times a century. What impresses me about this is not…

  • Baba Yetu

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    3–5 minutes

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    7 comments on Baba Yetu

    Like other game designers, I don’t play a lot of games. I do have a Wii and a PS2, which sounds typical enough except for the fact that the only games I play on the PS2 are Katamari Damacy and Guitar Hero; Wii Sports and Warioware for the other console. Clearly I like quirky and…

  • PowerPlay Golf

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    1–2 minutes

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    4 comments on PowerPlay Golf

    From BBC News Online: In PowerPlay Golf, each green has two holes instead of one, with a black flag denoting a more difficult pin placing and a white flag the easier one. Over nine holes, players have to make three powerplays where they have to go for the harder option. (…) Other innovations being considered…

  • Watching and Playing

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    1–2 minutes

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    No comments on Watching and Playing

    Usually I crack around Christmas and actually write a whole series of posts, perhaps due to the complete lack of work. And in fact I have several hundred words of notes lying around in various text files on my desktop, glowering at me whenever I press F11 on my keyboard and watch all of my…

  • Wii

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    1–2 minutes

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    No comments on Wii

    I have my Wii, preordered from Woolworths about three weeks ago. If I tried ordering through Amazon or Play.com, there’s no change I’d have it today. High street retail clearly still outranks the Internet, at least in some areas.

  • Notes on the BBC Audio Drama Festival

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    1–2 minutes

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    3 comments on Notes on the BBC Audio Drama Festival

    On Tuesday, after about five hours of sleep following the Second Life ARG panel, I found myself at the BBC Audio Drama Festival in London. As usual, I was due to give a talk about ARGs. I did think it was a little strange that I was invited to speak, because while we do have…

  • …in Second Life

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    1–2 minutes

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    No comments on …in Second Life

    It’s late notice, I know, but I’m going to be in Second Life tonight at midnight, talking about Perplex City, ARGs and (unsurprisingly) Second Life. It’s part of the Second Life Future Salon, and hosted by the Electric Sheep Company. You can find out more here. Also, you don’t need to be in SL to…