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Collective Play
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1–2 minutes·
No comments on Collective PlayCollective Play – Justin Hall’s notes on a recent conference at UC Berkeley on ‘collective gaming’ (read as: massively multiplayer online games of the AI/Majestic ilk). Interesting to see that the academic world is thinking about this sort of thing, and it appears that Sean Stewart (author for the AI game) was a speaker there.
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Slated (in a good way)
Geeks Without Borders – a mildly interesting article by Steven ‘Emergence’ Johnson at Slate, about immersive fiction games and related genres. Quite positive, for a change.
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Studied
This Is Not a Game: Collective Subjectivity and Immersive Entertainment – a paper by Janes McGonigal at UC Berkeley. Seems interesting, although I find its comparisons between drug-taking and immersive gaming to be a little sensationalist, but perhaps worthwhile in some way. I’ll take a proper look later today. Jane is no stranger to immersive…
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One Thousand Days Later
With the image of immersive fiction games becoming increasingly negative, and the competiton to attract players for massively multiplayer online games becoming increasingly fierce, how can the genre survive? Other than improved content and organisation, it needs to use new technologies and modes of thinking to its full advantage, and the prize is creating a…
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The lament of the immersive fiction gamer
Dan’s just written a new article entitled The curse of massively multiplayer immersive games. “To be blunt: they have all, to a greater or lesser extent, sucked.
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All wrong
This BBC News article about collaborate immersive fiction games would normally be a cause for joy, considering the great publicity it brings to the genre. However, the article is so wrong that it’s painful. For example: The first stage of the challenge, which had a $25,000 prize, was supposed to take people a month to…
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Uplink
Something tells me that Uplink would make a marvellous massively multiplayer immersive fiction game, or at least a decent component of one.
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TerraQuest Axed
TerraQuest game axed. I talked about TerraQuest earlier in mssv.net. I can’t say I’m particularly surprised about this development; not only were they offering a $250,000 grand prize, but also six prizes of $25,000. The total prizes alone are $400,000, and that doesn’t even take into account the production costs. Sure, they said they had…
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Ragging
Is ragging – making new initiates/players/students perform pointless tasks – the key to forming a strong community?
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TerraQuest
TerraQuest – an “online interactive game [that is] a blend between a mystery and a scavenger hunt.” Launching this fall, it looks a bit like the AI game although I found the trailer to be considerably cheesy. I don’t know how they’re going to limit the game to people over 18, either. But it has…