• Ministry

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    1–2 minutes

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    ‘Ministry’ is the name of the latest installment of G. W. Dahlquist’s The Glass Books of the Dream Eaters. These sixty page booklets have been arriving on my desk every Monday for the last five weeks, and there are still another five to go. It’s certainly a novel delivery system. I can’t remember exactly how…

  • lonelygirl15

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    1–2 minutes

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    2 comments on lonelygirl15

    Much as I hate to perpetuate memes like this, the whole saga of YouTube’s lonelygirl15 has just hit Metafilter. Basically, someone has posted a bunch of video diaries to YouTube purporting to be a young homeschooled girl with ultra-religious parents. She’s having drama with a boy, and she appears to be involved in some satanic…

  • Mind Candy Wants You!

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    3–4 minutes

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    1 comment on Mind Candy Wants You!

    I’ve been at Mind Candy, developing Perplex City full time, for almost two years now. Sometimes I feel like I’m in a Bruce Sterling novel, jumping from neuroscience to a job which didn’t exist five years ago and is still difficult to explain to people. It’s obviously been a fun, if hectic, time, and it’s…

  • GameSetWhat?

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    2–3 minutes

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    No comments on GameSetWhat?

    Henry Jenkins, Director of the Comparative Media Studies Program at MIT and researcher into videogames talked about alternate reality games, among other things, in a recent interview. I quite like when Jenkins has to say most of the time, but I found his comments on ARGs to be bafflingd. It’s perfectly true to say that…

  • ARGs – just the facts, ma’am

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    6–9 minutes

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    2 comments on ARGs – just the facts, ma’am

    There are a lot of numbers floating around the web regarding the audience of different alternate reality games, some of which are confusing and contradictory. I’ve presented some data that I’ve gathered over the past few months for presentations and collated them here. All data is as of 10th February 2006.

  • ARG SIG

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    1–2 minutes

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    All hail the Alternate Reality Games (ARG) Special Interest Group (SIG) of the Independent Game Developers Association (IGDA)! Yes, that’s the ARG SIG of IGDA. I’m happy to be a founding member, and I’m even happier to not be involved in the running of the SIG, given my vanishingly small amounts of free time. However,…

  • Through the Rabbithole: ARG Lecture

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    14–21 minutes

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    The proper title of this talk was ‘Through the Rabbithole: The history and potential of Alternate Reality Games’. It was presented at the 2005 Montreal International Games Summit and is an introduction to the alternate reality gaming genre. Below is an essay based on notes that I prepared for the talk. It is not a…

  • Montreal International Games Summit

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    18–27 minutes

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    NB: I’ll be putting up my presentation notes in the next few days. As a game developer at the conference told me, “When people hear that I’m from Montreal, they think of two things. One, that we speak French, and two, that we almost separated.” They certainly don’t think that Montreal is a place where…

  • Joystiq is sick of ARGs

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    1–2 minutes

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    The popular games weblog Joystiq regularly posts about promotional ARG campaigns, generally to do with new games or consoles like the XBox. Until today, that is. Today, they proclaimed that they were sick of viral marketing and sick of ARGs. Their list of complaints include the fact that ARGs are predictable, not entertaining (this is…

  • A New Post

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    1–2 minutes

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    1 comment on A New Post

    Regular readers may have noticed some subtle change in the appearance of my weblog – yes, I have in fact posted a new article in the ‘massive’ section. It’s not very long, but people into alternate reality games might be interested. Basically, it’s an edited version of the extended abstract I sent into the GDC…