• What has a grin and six tales?

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    1–2 minutes

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    2 comments on What has a grin and six tales?

    Six to Start’s first ARG, that’s what. We’ve been working on this for a while, and it’s looking good. I’m really pleased to have a new project announced after all this time, and without promising too much, it’s going to be fun. If you like stories, you’ll like this.

  • Masque of the Red Death – almost an Adventure Game

    Over the course of history, scientists and philosophers (who, until recently, were essentially the same thing) tended to interpret the universe – and, interestingly, the human brain – through the lens of their era’s technology. During the Renaissance, the universe was thought to operate like a clock, mechanistically and predictably. Later, during the Victorian and…

  • Let’s Change the Game – First Round

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    1–2 minutes

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    No comments on Let’s Change the Game – First Round

    The first round of Let’s Change the Game closed last Friday, and we received nine entries that I thought were worth sending to the judges. This doesn’t sound like a lot, but we’re all very happy with the number. The competition deliberately set a high bar for entrants, requiring not merely a game description, but…

  • A Game by any other Name…

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    4–6 minutes

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    11 comments on A Game by any other Name…

    The term ‘Alternate Reality Game’ has been used to describe a vast variety of different games. These include traditional ARGs such as The Beast, to single-player games such as Jamie Kane, to immersive theatre productions such as Faust by Punchdrunk, to collaborative games without central narratives such as World Without Oil. I’ve also seen urban…

  • Let’s Change the Game

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    3–5 minutes

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    6 comments on Let’s Change the Game

    Achievement One of the most startling things about alternate reality games is what their players can achieve. When you have tens of thousands of highly motivated and tightly-knit players who urgently want to get to the next scene, even the most obscure puzzle can be solved, no matter what language it’s written in, or what…

  • Where’s Adrian? (The Return)

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    1–2 minutes

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    2 comments on Where’s Adrian? (The Return)

    Over the next three months, I’m going to be travelling to six different countries. Amsterdam (Sept 25th-29th): I’m speaking at the PICNIC Academy about ARGs on either Tuesday or Wednesday (pay no attention to their schedule, they’re moving things around). I’ll also be around for the rest of the conference, including Come Out and Play.…

  • Emergency Management

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    2–4 minutes

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    4 comments on Emergency Management

    There are some skills that ARG designers should quite obviously have: an understanding of stories, a good grasp of how online communities work and a very creative mind. One often gets overlooked – emergency management. No matter how well you plan your game, if any part of it is live, if any part of it…

  • The Videogame Straitjacket

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    2–3 minutes

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    1 comment on The Videogame Straitjacket

    Like many others, when I was kid, two of the games I had the most fun with were Lego and Meccano. It would be trite to go into the reasons why, and it’s enough to say that construction kits like these offer kids a unique place to use their imagination to build anything they want,…

  • Perplex City, aloha

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    2–4 minutes

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    42 comments on Perplex City, aloha

    It’s said that it takes 4000 hours of study and practice to become an expert, whether it’s for sport, music, dance or academia. 4000 hours works out to be about three years of full time study – the same length as an undergraduate degree. For the past three years, I’ve worked at Mind Candy as…

  • Epistolary

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    2–3 minutes

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    3 comments on Epistolary

    It turns out that I’ve been using the term ‘epistolatory’ when what I really mean is ‘epistolary’. Think of all the precious seconds I’ve lost, typing out those two extra words. Think of those lost Google hits. Epistolary literature refers to fiction where the story is told in the form of letters written by the…