• A Metaphor for ARGs

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    5–7 minutes

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    6 comments on A Metaphor for ARGs

    In his keynote at the Netherlands Festival of Games in Utrecht, Elan Lee compared a successful game to a magnet. A good game pushes away most people, but still makes them aware of what’s going on; it pulls people towards itself; and it charges those who come closest, so that they become part of the…

  • Ernst Choukula

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    2–3 minutes

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    3 comments on Ernst Choukula

    There’s been some ruckus about a History class at George Mason University in which students created a hoax about an ‘Edward Owens’, the “Last American Pirate”. They made a blog, put up some YouTube videos, and most annoyingly, created an article on Wikipedia. I find these hoaxes tiresome. We all know that it’s easy to…

  • ARGs conference slides now online

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    1–2 minutes

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    No comments on ARGs conference slides now online

    Most of the slides from the ARGs in Charity and Education conference are now online, in a lovely Slideshare-embedded format. You name it – PowerPoint, Keynote, PDF – we’ve got it. There are also some links to good blog writeups of the conference, in case you want more commentary. Next time, we’ll record the sessions…

  • ARGs in Charity and Education Conference

    Despite the real and growing interest in ‘serious’ ARGs from companies and broadcasters, there hasn’t yet been a conference dedicated to the subject where people can share knowledge. There’s so much potential for what serious ARGs can do that I’ve worked with the guys at Law 37 to organise ARGs in Charity and Education, a…

  • The Shadow War: Getting Boys to Read

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    2–3 minutes

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    3 comments on The Shadow War: Getting Boys to Read

    How do you get boys to read? One way is to write entertaining and dramatic books, preferably including some violence. This is what Charlie Higson did for his Young Bond series of books, and judging by the fact that they have sold close to a million copies, it’s a pretty good strategy. Of course, in…

  • Teaching ARG Design to teenagers

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    2–3 minutes

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    15 comments on Teaching ARG Design to teenagers

    The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games. The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here,…

  • Creating ‘The (Former) General’

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    2–3 minutes

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    14 comments on Creating ‘The (Former) General’

    I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang. The first story was The 21 Steps by Charles Cumming. It…

  • Consuming Passions, Part One

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    3–5 minutes

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    Consuming Passions by Judith Flanders has to be one of the most information-dense books I have ever read. I’m used to blasting through novels in a few hours, but despite finding Consuming Passions extremely interesting, I’ve barely been able to get halfway through its 500 pages after at least a dozen hours. The book tells…

  • Stories, Games, and The 21 Steps

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    3–4 minutes

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    8 comments on Stories, Games, and The 21 Steps

    Today we launched the first short story at We Tell Stories, called The 21 Steps. It’s a thriller written by the acclaimed spy writer Charles Cumming, and it’s set within Google Maps. I’m genuinely pleased by the way in which the design of the experience meshed with Charlie’s excellent story, and so I’d really recommend…

  • Future of Books article in Sunday Times

    Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article: Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the…