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A History of the Future in 100 Objects
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2–3 minutes·
1 comment on A History of the Future in 100 ObjectsLast year, I listened to a programme on Radio 4 called A History of the World in 100 Objects. It took 25 hours, or 1500 minutes. In the show, the BBC and the British Museum attempted to describe the entire span of human history through 100 objects – from a 2 million year-old Olduvai stone…
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A Tale from the Academy
To my utter amazement, I turned my computer on this morning to discover an email from none other than Kurt McAllister! As far as I was aware, communications between Earth and Perplex City were strictly monitored, and as you might imagine, these days I simply don’t have the clearance to send or receive anything at…
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On Justice (2010 Reviews, Part 1)
Since moving into a new flat two months ago, I resolved to demolish my pile of unread books that had been eyeing me reproachfully for far too long. Counting some extra books I tackled after the pile of doom, I read: Justice: What’s the Right Thing to Do? by Michael Sandel The Lifecycle of Software…
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The iPad and the Kindle
Since I installed the iOS 4.2 Beta on my iPad, which allows for multitasking and folders, I’ve been pushing it as far as it can go as a work machine. Now that navigating between apps is much, much smoother, I can actually keep an IRC window open at the same time as writing email and…
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Civilization Forever
This is the end, my friends – it’s the tenth and final post of my month-long Civilization series that’s touched on storytelling, addiction, democracy games, education, music, after-action reports, Alpha Centauri, and Sid Meier’s other games. There’s a reason why I can write ten posts on Civilization – it’s one of the most compelling and…
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Covert Action and Pirates
After Shigeru Miyamoto – the creator of Mario, Donkey Kong, and Zelda – Sid Meier was only the second person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame. A quick look at Sid’s credits reveals why, with its dozens of award-winning games, ranging from flight simulators, spy games, golfing…
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Alpha Centauri
Sid Meier has spoken about how a player’s imagination can generate a better story than any designer can. Judging from the popularity of Civilization and his many other storyless or historical games (Pirates, Colonization, Railroads, Covert Action, etc.) it’s clear he really lives by this belief, as well. But he’s made at least one game that’s…
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AAAR: Attempted After-Action Report
After-Action Reports, or AARs, are part of a long and venerable tradition of some Civ players apparently being more interested in writing about the game than playing it. Okay, that’s a bit unfair, since often AARs are used by pro-gamers to swap new tips and strategies, but when you start seeing the fan-fiction creep in…
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A Civilized Education
I’ll say it: I don’t think Civilization is all that educational. It’s more educational than most videogames, certainly, but that’s not saying a lot. There are four arguments made by the pro-educational camp: Firstly, that Civilization teaches people about technologies, cultures, buildings, leaders, and of course, civilizations, from all over the world and across the sweep…
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One More Turn
It’s the mantra of any Civilization player – just one more turn. Whether you’re exploring uncharted territory, or researching a new technology, or anticipating a Wonder of the World that’s about to complete, there’s always a reason to play one more turn. And once you’ve played that turn, there’ll be another, and another, and before…