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  • Bridge Command

    Bridge Command

    July 31, 2024

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    21–31 minutes

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    4 comments on Bridge Command

    A thrilling starship simulator that marries video games, D&D, and live action role playing.

  • Viola’s Room

    Viola’s Room

    July 24, 2024

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    8–12 minutes

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    2 comments on Viola’s Room

    Punchdrunk’s latest is a linear audio-driven immersive experience with no actors and little impact.

  • Lorelei and the Laser Eyes

    Lorelei and the Laser Eyes

    July 16, 2024

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    9–14 minutes

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    4 comments on Lorelei and the Laser Eyes

    Don’t ask “can games be art” but “can installation art be a game?”

  • A Thousand Primers, Not Just One

    A Thousand Primers, Not Just One

    July 6, 2024

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    14–21 minutes

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    1 comment on A Thousand Primers, Not Just One

    If gamification isn’t specific to its subject, it won’t be effective.

  • The Sphere

    The Sphere

    July 2, 2024

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    7–10 minutes

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    1 comment on The Sphere

    Las Vegas’ $2.3 billion immersive flagship takes a distressingly prophetic look inward.

  • Tonight with the Impressionists 

    Tonight with the Impressionists 

    June 18, 2024

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    11–16 minutes

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    2 comments on Tonight with the Impressionists 

    A masterclass in how not to do VR.

  • Eternal Sunshine of the Gamer Mind

    Eternal Sunshine of the Gamer Mind

    June 4, 2024

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    4–6 minutes

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    3 comments on Eternal Sunshine of the Gamer Mind

    On Animal Well and spoiler culture

  • Why do scholars get ARGs so wrong?

    Why do scholars get ARGs so wrong?

    May 21, 2024

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    10–15 minutes

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    13 comments on Why do scholars get ARGs so wrong?

    Academic books keep making basic mistakes about alternate reality games. Why?

  • Mosaic-Making as Game Design

    Mosaic-Making as Game Design

    May 7, 2024

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    4–7 minutes

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    1 comment on Mosaic-Making as Game Design

    The rules and “gameplay” of making real-life mosaics.

  • Radio Nowhere

    Radio Nowhere

    April 23, 2024

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    8–12 minutes

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    No comments on Radio Nowhere

    A deduction-led escape room inspired by Return of the Obra Dinn.

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About Adrian Hon

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