Brutal: CCP pulled out of VR game development because the reception was “even below our lowest expectations.”
I’m still long-term bullish on VR, but it seems like there are several big problems to solve, one of them being the friction of just starting a game, something echoed in the interview: “The ceremony of putting on a VR headset; I often liken it to putting on scuba gear to go diving. Scuba diving is an amazing experience, but it’s a lot of gear to put on, and when you have it on it’s isolating, disorienting.”