-
The Pull: Digital Commissioning #4
·
2–3 minutes·
1 comment on The Pull: Digital Commissioning #4In my previous post, Part 3: World Enough and Time, I talked about the problem of focusing on kids and educational digital projects; commissioners being too busy; not competing against the best; and being unduly influenced by big tech companies. In this post I’ll explore why, given all of these issues, independent companies continue to…
-
World Enough and Time: Digital Commissioning #3
In my previous post, Part 2: The Magic Roundabout, I talked about commissioners moving in and out of the BBC all the time; why there’s a strong incentive to mislead everyone on how awesome your commissions were; and why the BBC is so risk averse, particularly for digital projects. In this post I’ll explore the…
-
The Magic Roundabout: Digital Commissioning #2
In my previous post, Part 1: Setting the Scene, I talked about how it’s difficult to judge the success of any commission (digital or otherwise) particularly when the BBC’s many conflicting stakeholders mean that the definition of ‘success’ is highly debatable. In this post I’ll be looking at commissioners moving in and out of the…
-
Setting the Scene: BBC Digital Commissioning Pt. 1
In my previous post, I presented ten apps that the BBC should make, ranging from an augmented reality stargazing guide to a hybrid video documentary/strategy game that would examine the effect of the High Speed 2 train line. Most of the apps would be affordable and straightforward to make, and they would be distinctly different…