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Entries Tagged as 'games'

PowerPlay Golf

February 8th, 2007 · 4 Comments

From BBC News Online:
In PowerPlay Golf, each green has two holes instead of one, with a black flag denoting a more difficult pin placing and a white flag the easier one.
Over nine holes, players have to make three powerplays where they have to go for the harder option.
(…) Other innovations being considered include placing a [...]

Tags: games · wii

Watching and Playing

December 29th, 2006 · No Comments

Usually I crack around Christmas and actually write a whole series of posts, perhaps due to the complete lack of work. And in fact I have several hundred words of notes lying around in various text files on my desktop, glowering at me whenever I press F11 on my keyboard and watch all of my [...]

Tags: film · games · review

Wii

December 9th, 2006 · No Comments

I have my Wii, preordered from Woolworths about three weeks ago. If I tried ordering through Amazon or Play.com, there’s no change I’d have it today. High street retail clearly still outranks the Internet, at least in some areas.

Tags: games · shopping · wii

Notes on the BBC Audio Drama Festival

November 30th, 2006 · 3 Comments

On Tuesday, after about five hours of sleep following the Second Life ARG panel, I found myself at the BBC Audio Drama Festival in London. As usual, I was due to give a talk about ARGs. I did think it was a little strange that I was invited to speak, because while we do have [...]

Tags: arg · bbc · conference · games · radio · tv · writing

…in Second Life

November 27th, 2006 · No Comments

It’s late notice, I know, but I’m going to be in Second Life tonight at midnight, talking about Perplex City, ARGs and (unsurprisingly) Second Life. It’s part of the Second Life Future Salon, and hosted by the Electric Sheep Company. You can find out more here. Also, you don’t need to be in SL to [...]

Tags: adrian · arg · conference · games · perplexcity

Becoming an ARG designer

November 18th, 2006 · No Comments

I occasionally get emails from people asking how they might work for a company that creates ARGs; many of these people are students. Since the question is repeatedly asked, I thought I’d put my answer here in case it interests anyone else.

Tags: arg · games · perplexcity

Bafta Video Games Awards

October 10th, 2006 · 3 Comments

As a result of speaking at the London Games Summit, I was invited to last week’s Bafta Video Games Awards (at least, I think that was the reason). While Perplex City hadn’t been nominated, I figured that I really couldn’t turn down the invitation, if not for politeness’ sake, for the free drink and potentially [...]

Tags: games

Phoenix Wright: Ace Attorney

September 26th, 2006 · No Comments

Phoenix Wright: Ace Attorney. Simply reading the title causes a mental car crash of headline proportions, with ‘crazy Japanese game’ causing the first casualty, closely followed by ‘a game about lawyers?’ and then ‘I need to find out more’.
While I love graphical adventure games, I’ve never played a Japanese one. From my limited understanding of [...]

Tags: games · review

GameSetWhat?

June 6th, 2006 · No Comments

Henry Jenkins, Director of the Comparative Media Studies Program at MIT and researcher into videogames talked about alternate reality games, among other things, in a recent interview. I quite like when Jenkins has to say most of the time, but I found his comments on ARGs to be bafflingd.
It’s perfectly true to say that ARGs [...]

Tags: arg · games

The Longest Journey

May 29th, 2006 · No Comments

A review of The Longest Journey, and thoughts about graphical adventure games.

Tags: games · review