Mssv

Mssv random header image

Entries Tagged as 'arg'

ARGs conference slides now online

December 21st, 2008 · No Comments

Most of the slides from the ARGs in Charity and Education conference are now online, in a lovely Slideshare-embedded format. You name it – PowerPoint, Keynote, PDF – we’ve got it. There are also some links to good blog writeups of the conference, in case you want more commentary.
Next time, we’ll record the sessions on [...]

Tags: arg · conference

ARGs in Charity and Education Conference

October 23rd, 2008 · No Comments

Despite the real and growing interest in ’serious’ ARGs from companies and broadcasters, there hasn’t yet been a conference dedicated to the subject where people can share knowledge. There’s so much potential for what serious ARGs can do that I’ve worked with the guys at Law 37 to organise ARGs in Charity and Education, a [...]

Tags: arg · conference · letschangethegame

The Shadow War: Getting Boys to Read

October 21st, 2008 · 3 Comments

How do you get boys to read? One way is to write entertaining and dramatic books, preferably including some violence. This is what Charlie Higson did for his Young Bond series of books, and judging by the fact that they have sold close to a million copies, it’s a pretty good strategy.
Of course, in this [...]

Tags: arg · book · games · writing

Teaching ARG Design to teenagers

April 29th, 2008 · 15 Comments

The vision: Eager teens, listening quietly and attentively as I led a discussion about alternate reality games.
The reality: Thirty seconds into my prepared spiel, there were four hands waving in the air and the kids at the back were already talking. “Oh boy,” I thought, hoping to make a quantum leap out of here, but [...]

Tags: adrian · arg · edu · games

Creating ‘The (Former) General’

April 22nd, 2008 · 14 Comments

I love all the stories in We Tell Stories, but I do have favourites. Back when we were planning the six week schedule for the stories, we decided to structure it like an album – start with a bang, and end with a bang.
The first story was The 21 Steps by Charles Cumming. It was [...]

Tags: arg · book · games · writing

Consuming Passions, Part One

April 16th, 2008 · No Comments

Consuming Passions by Judith Flanders has to be one of the most information-dense books I have ever read. I’m used to blasting through novels in a few hours, but despite finding Consuming Passions extremely interesting, I’ve barely been able to get halfway through its 500 pages after at least a dozen hours.
The book tells the [...]

Tags: arg · book · history · newspaper

Stories, Games, and The 21 Steps

March 18th, 2008 · 8 Comments

Today we launched the first short story at We Tell Stories, called The 21 Steps. It’s a thriller written by the acclaimed spy writer Charles Cumming, and it’s set within Google Maps. I’m genuinely pleased by the way in which the design of the experience meshed with Charlie’s excellent story, and so I’d really recommend [...]

Tags: arg · book · conference · writing

Future of Books article in Sunday Times

March 9th, 2008 · 3 Comments

Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article:
Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the [...]

Tags: adrian · arg · book · future · tech · writing

What has a grin and six tales?

February 26th, 2008 · 2 Comments

Six to Start’s first ARG, that’s what. We’ve been working on this for a while, and it’s looking good. I’m really pleased to have a new project announced after all this time, and without promising too much, it’s going to be fun. If you like stories, you’ll like this.

Tags: adrian · arg · book · writing

Masque of the Red Death – almost an Adventure Game

November 25th, 2007 · 6 Comments

Over the course of history, scientists and philosophers (who, until recently, were essentially the same thing) tended to interpret the universe – and, interestingly, the human brain – through the lens of their era’s technology. During the Renaissance, the universe was thought to operate like a clock, mechanistically and predictably. Later, during the Victorian and [...]

Tags: adrian · arg · games · theatre