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Entries from September 2010

The iPad and the Kindle

September 30th, 2010 · 1 Comment

Since I installed the iOS 4.2 Beta on my iPad, which allows for multitasking and folders, I’ve been pushing it as far as it can go as a work machine. Now that navigating between apps is much, much smoother, I can actually keep an IRC window open at the same time as writing email and [...]

Tags: adrian

What if the Civilization music had lyrics?

September 26th, 2010 · No Comments

Bonus 11th Civilization post!

Tags: arg · civilization · music · silly

Civilization Forever

September 20th, 2010 · 3 Comments

This is the end, my friends – it’s the tenth and final post of my month-long Civilization series that’s touched on storytelling, addiction, democracy games, education, music, after-action reports, Alpha Centauri, and Sid Meier’s other games.
There’s a reason why I can write ten posts on Civilization – it’s one of the most compelling and complex [...]

Tags: adrian · civilization · games

Covert Action and Pirates

September 19th, 2010 · No Comments

After Shigeru Miyamoto – the creator of Mario, Donkey Kong, and Zelda – Sid Meier was only the second person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame. A quick look at Sid’s credits reveals why, with its dozens of award-winning games, ranging from flight simulators, spy games, golfing [...]

Tags: adrian · civilization · games

Alpha Centauri

September 19th, 2010 · 1 Comment

Sid Meier has spoken about how¬†a player’s imagination can generate a better story than any designer can. Judging from the popularity of Civilization and his many other storyless or historical games (Pirates, Colonization, Railroads, Covert Action, etc.) it’s clear he really lives by this belief, as well.
But he’s made at least one game that’s very [...]

Tags: adrian · civilization · games

AAAR: Attempted After-Action Report

September 6th, 2010 · 5 Comments

After-Action Reports, or AARs, are part of a long and venerable tradition of some Civ players apparently being more interested in writing about the game than playing it. Okay, that’s a bit unfair, since often AARs are used by pro-gamers to swap new tips and strategies, but when you start seeing the fan-fiction creep in [...]

Tags: adrian · civilization · games