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	<title>Comments on: Creating &#8216;The (Former) General&#8217;</title>
	<atom:link href="http://mssv.net/2008/04/22/creating-the-former-general/feed/" rel="self" type="application/rss+xml" />
	<link>http://mssv.net/2008/04/22/creating-the-former-general/</link>
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		<title>By: Choose Your Own Adventure</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-132987</link>
		<dc:creator>Choose Your Own Adventure</dc:creator>
		<pubDate>Wed, 15 Oct 2008 08:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-132987</guid>
		<description>[...] We grappled with a whole bunch of interesting Choose Your Own Adventure problems when designing The (Former) General as part of We Tell Stories, and Adrian posted earlier this year about how we went through the process of designing that story. [...]</description>
		<content:encoded><![CDATA[<p>[...] We grappled with a whole bunch of interesting Choose Your Own Adventure problems when designing The (Former) General as part of We Tell Stories, and Adrian posted earlier this year about how we went through the process of designing that story. [...]</p>
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		<title>By: the ghost map, the 21 steps, and hand drawn maps &#171; &#8220;ts&#8217;i mahnu uterna ot twan ot geifur hingts uto.&#8221;</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-113770</link>
		<dc:creator>the ghost map, the 21 steps, and hand drawn maps &#171; &#8220;ts&#8217;i mahnu uterna ot twan ot geifur hingts uto.&#8221;</dc:creator>
		<pubDate>Tue, 12 Aug 2008 12:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-113770</guid>
		<description>[...] Steps), which is a fun romp. It is a detective story that uses Google Maps to help tell the tale. Here is the background of its [...]</description>
		<content:encoded><![CDATA[<p>[...] Steps), which is a fun romp. It is a detective story that uses Google Maps to help tell the tale. Here is the background of its [...]</p>
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		<title>By: reader</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-81364</link>
		<dc:creator>reader</dc:creator>
		<pubDate>Fri, 09 May 2008 09:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-81364</guid>
		<description>GREAT IDEAS! WONDERFUL!

Minor issues: 
The text box is too small for some of the longer texts. Implement scrollbars or auto-fit boxes.
The map should be movable -- when it overlaps text it&#039;s annoying.</description>
		<content:encoded><![CDATA[<p>GREAT IDEAS! WONDERFUL!</p>
<p>Minor issues:<br />
The text box is too small for some of the longer texts. Implement scrollbars or auto-fit boxes.<br />
The map should be movable &#8212; when it overlaps text it&#8217;s annoying.</p>
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		<title>By: booktwo.org &#124; Stop Press for May 7th</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-80925</link>
		<dc:creator>booktwo.org &#124; Stop Press for May 7th</dc:creator>
		<pubDate>Thu, 08 May 2008 00:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-80925</guid>
		<description>[...] Creating ?The (Former) General? &#124; Mssv - Adrian Hon looks back over Penguin&#8217;s &#8216;We Tell Stories&#8217;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Creating ?The (Former) General? | Mssv &#8211; Adrian Hon looks back over Penguin&#8217;s &#8216;We Tell Stories&#8217;. [...]</p>
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		<title>By: Infovore &#187; links for 2008-05-06</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-80600</link>
		<dc:creator>Infovore &#187; links for 2008-05-06</dc:creator>
		<pubDate>Tue, 06 May 2008 23:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-80600</guid>
		<description>[...] Creating ‘The (Former) General’ &#124; Mssv &#8220;It&#8217;s not quite a game, and while it does have branching, it doesn&#8217;t allow the reader to affect the outcome of story - only their own experience of it.&#8221; Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking. (tags: books writing storytelling sixtostart games play literature hypertext hyperfiction fiction) [...]</description>
		<content:encoded><![CDATA[<p>[...] Creating ‘The (Former) General’ | Mssv &#8220;It&#8217;s not quite a game, and while it does have branching, it doesn&#8217;t allow the reader to affect the outcome of story &#8211; only their own experience of it.&#8221; Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking. (tags: books writing storytelling sixtostart games play literature hypertext hyperfiction fiction) [...]</p>
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		<title>By: Links of The Day: April 23rd through April 28th</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-78302</link>
		<dc:creator>Links of The Day: April 23rd through April 28th</dc:creator>
		<pubDate>Tue, 29 Apr 2008 00:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-78302</guid>
		<description>[...] Creating ?The (Former) General? - Adrian Hon, one of the brains behind We Tell Stories, elaborates on the creation of the latest (and last) WTS story. Beware: don&#8217;t read this if you haven&#8217;t read the story yet (which you all should do, cause it&#8217;s great). [...]</description>
		<content:encoded><![CDATA[<p>[...] Creating ?The (Former) General? &#8211; Adrian Hon, one of the brains behind We Tell Stories, elaborates on the creation of the latest (and last) WTS story. Beware: don&#8217;t read this if you haven&#8217;t read the story yet (which you all should do, cause it&#8217;s great). [...]</p>
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	<item>
		<title>By: N Miller</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-77409</link>
		<dc:creator>N Miller</dc:creator>
		<pubDate>Thu, 24 Apr 2008 12:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-77409</guid>
		<description>This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.

The grue reference was great... Text adventure is definitely the way forward, just thinking of that scenario again makes my heart beat faster and it was just text coughed up by an ailing apple iie!</description>
		<content:encoded><![CDATA[<p>This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.</p>
<p>The grue reference was great&#8230; Text adventure is definitely the way forward, just thinking of that scenario again makes my heart beat faster and it was just text coughed up by an ailing apple iie!</p>
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		<title>By: Amitava Kumar :: Tell me, my dear Shaan Azaad :: April :: 2008</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-77324</link>
		<dc:creator>Amitava Kumar :: Tell me, my dear Shaan Azaad :: April :: 2008</dc:creator>
		<pubDate>Thu, 24 Apr 2008 00:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-77324</guid>
		<description>[...] Also see this [...]</description>
		<content:encoded><![CDATA[<p>[...] Also see this [...]</p>
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	<item>
		<title>By: links for 2008-04-23</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-77313</link>
		<dc:creator>links for 2008-04-23</dc:creator>
		<pubDate>Wed, 23 Apr 2008 23:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-77313</guid>
		<description>[...] Creating ‘The (Former) General’ &#124; Mssv Adrian muses on the thinking behind the final installment of We Tell Stories - interactive story telling for Penquin (tags: creativity development games design) [...]</description>
		<content:encoded><![CDATA[<p>[...] Creating ‘The (Former) General’ | Mssv Adrian muses on the thinking behind the final installment of We Tell Stories &#8211; interactive story telling for Penquin (tags: creativity development games design) [...]</p>
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		<title>By: Adrian Hon</title>
		<link>http://mssv.net/2008/04/22/creating-the-former-general/comment-page-1/#comment-77258</link>
		<dc:creator>Adrian Hon</dc:creator>
		<pubDate>Wed, 23 Apr 2008 17:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://mssv.net/?p=836#comment-77258</guid>
		<description>It depends partly on your net connection, but mostly your browser and computer speed. On my iMac at home, running Firefox 3 beta, it takes a little under two seconds to get from one cell to the next. I think it&#039;s slightly longer on Firefox 2, maybe 2.5 seconds.</description>
		<content:encoded><![CDATA[<p>It depends partly on your net connection, but mostly your browser and computer speed. On my iMac at home, running Firefox 3 beta, it takes a little under two seconds to get from one cell to the next. I think it&#8217;s slightly longer on Firefox 2, maybe 2.5 seconds.</p>
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