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Entries from March 2008

Stories, Games, and The 21 Steps

March 18th, 2008 · 8 Comments

Today we launched the first short story at We Tell Stories, called The 21 Steps. It’s a thriller written by the acclaimed spy writer Charles Cumming, and it’s set within Google Maps. I’m genuinely pleased by the way in which the design of the experience meshed with Charlie’s excellent story, and so I’d really recommend [...]

Tags: arg · book · conference · writing

Brain Enhancement

March 9th, 2008 · 1 Comment

One of the many sad results of Perplex City being put ‘on hold’ is that I can’t explore the effect of cognitive enhancement on society. As a former neuroscientist who studied experimental psychology at university, I always enjoyed writing about my pet fictional company, Cognivia, and its range of cognitive enhancements including Ceretin (wide-spectrum enhancement), [...]

Tags: future · neuro · perplexcity · psych

Future of Books article in Sunday Times

March 9th, 2008 · 3 Comments

Naomi Alderman, Perplex City lead writer, author of Disobedience, etc, wrote an article in the Sunday Times about the future of books. I’ve talked to Naomi often about eBooks and was quoted in the article:
Imagine, for example, a novel designed to take advantage of the features of the new must-have geek hipster accessory: the [...]

Tags: adrian · arg · book · future · tech · writing

Future Selves, Other Selves

March 9th, 2008 · No Comments

There’s a fascinating series of articles at the New York Times Magazine this week about charitable giving. While many of the articles tend to cover the same ground (e.g. the move towards measuring the effectiveness of donations) there are some real gems there:
Consider Mr. Improvident, who is just like us except that he is not [...]

Tags: charity · letschangethegame · philosophy · psych

False Endpoints

March 4th, 2008 · 4 Comments

In the highly interesting New York Times Magazine article about play (of which I’m sure I’ll write more on later), there was a fascinating section about ‘false endpoints’:
Through play, an individual avoids what he called the lure of ‘‘false endpoints,’’ a problem-solving style more typical of harried adults than of playful youngsters. False endpoints are [...]

Tags: games · writing