Just a quick note, I’m going to be in New York from today until Sunday, so if you’re nearby and would like to meet up, send me an email!
Entries from October 2007
October 30th, 2007 · No Comments
October 20th, 2007 · 1 Comment
I’m not a fan of puzzles, and I don’t like first-person shooters like Halo or Doom, either. Despite this, I found myself irresistibly drawn to Valve’s new first-person puzzle game, Portal.
The premise behind Portal is simple; you have a Portal gun that can create man-sized wormholes in walls, floors and ceilings that connect to each [...]
October 19th, 2007 · 1 Comment
Improbably enough, I was on stage this afternoon with Alex Rigopulos of Harmonix (creators of Guitar Hero 1 and 2, and Rock Band) talking about how ARGs and music games were similar. During the course of the conversation, Alex revealed a few details about Rock Band which I am fairly confident haven’t been announced elsewhere. [...]
October 19th, 2007 · No Comments
I’m currently in Zurich at the GameHotel conference, so I don’t have much time to cover this, but The Times is reporting is talk of making all six shortlisted Man Booker prize novels available online for free. I say ‘talk’ because it’s not entirely clear what’s being discussed between the publishers, the Man Booker Prize [...]
October 8th, 2007 · No Comments
After six weeks of silence, I’ve finally updated my After Our Time weblog with a post about Antimatter. It’s the sort of thing that would otherwise have gone here, so if you’re missing my posts about science, check it out.
October 6th, 2007 · 9 Comments
The bottom line: Barclays hates its customers, and doesn’t even know how to run its business.
A few months ago, I decided that I was finally going to move my current account away from Barclays to someone more sensible, like First Direct or Egg. Barclays is a big bank with a lot of branches, but those [...]
October 1st, 2007 · 6 Comments
One of the most startling things about alternate reality games is what their players can achieve. When you have tens of thousands of highly motivated and tightly-knit players who urgently want to get to the next scene, even the most obscure puzzle can be solved, no matter what language it’s written in, or what specialised [...]